colonyflow Level 48
๐ Walkthrough
Overview
Level 48 is a Normal five-color stage whose target picture is a pixel-art white dog with an orange star hat: a brown background panel (about 38% of tiles), red details (about 34%), an orange hat (about 17%), blue trim (about 6%), and gray outline (about 6%), with tiny green, pink, black, yellow and cyan trace accents. This is a long level with many tiles, so the core challenge is queue management โ clear the red details first, then work through the large brown background in batches, always keeping one or two slots free.
- Difficulty: Regular (Normal)
- Estimated moves: 40โ65 taps
Step-by-Step Solution
- Start by tapping the red tile. Red forms small details on the dog and hat and sits on the outermost layer, so it is reachable immediately. Clear it first so it never gets buried under the background.
- While the red carry is running, clear the tiny green, pink, black, yellow and cyan trace tiles opportunistically. They become reachable as the details come off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
- When red is mostly gone, tap the brown tile. Brown is the background panel behind the dog โ the largest single area on the board โ so this is the long opening stretch. Keep the queue pointed at brown in batches and use the 2x speed-up button in the top-right corner. Never fill all five slots with brown; always follow a brown tap with a small color to free a slot.
- Next, tap the orange tile. Orange is the star hat on the dog's head and was covered by the background, so it only becomes reachable now. Sweep orange in a moderate push, keeping spare slots free.
- Then tap the blue tile. Blue forms the trim around the hat; it becomes reachable once orange is gone. Clear blue in small batches.
- Finish with the gray tile. Gray is the outline around the dog โ the bottom layer โ so it is the last color to be exposed. Because it is final, the queue can safely be filled with gray to speed up the finish.
- Throughout the level, keep the five-slot queue under active control: push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.
Strategy & Reasoning
The level is designed around the queue bottleneck: five main colors share only five slots, and the worst mistake is rushing mixed taps that fill the queue with unmatchable colors. The removal order measured in the solution video is red, brown, orange, blue, gray, which matches the geometry of the dog. Clearing the red details before the brown background matters because they sit on top; tapping brown first would leave those details buried. The efficient play is to alternate the huge brown background carry with the small red, orange and trace colors so the ants are almost never idle and a slot is always available. The 2x speed-up button should be active for the long brown background carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.
Tips & Common Mistakes
- Rushing mixed taps is the most common failure on a long level: it fills the queue with unmatchable colors and stalls the ants. Clear one color at a time in batches.
- Filling all five slots with brown at once leaves no room for the small details. Always follow a brown tap with a finishable small color to free a slot.
- Tapping the orange hat before the red details and brown background are gone wastes ants on covered tiles. Always clear the upper colors first.
Key Frames



