colonyflow ยท Level 47

colonyflow Level 47

๐Ÿ“ Walkthrough

Overview

Level 47 is a Normal three-color stage whose target picture is the Great Wave off Kanagawa: a gray wave (about 67% of tiles), an orange sky (about 18%), and a blue wave (about 15%), with tiny red, pink, yellow, cyan, brown, purple and black trace details. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the gray wave must leave first, then the orange sky, with the blue wave finishing as the bottom layer.

  • Difficulty: Regular (Normal)
  • Estimated moves: 20โ€“35 taps

Step-by-Step Solution

  1. Start by tapping the gray tile. Gray is the main wave and sits on the outermost layer, so it is reachable immediately. This is the largest single area on the board, so this is the long opening stretch. Keep the queue pointed at gray in batches and use the 2x speed-up button in the top-right corner to shorten the wait.
  2. While the gray carry is running, clear the tiny red, pink, yellow, cyan, brown, purple and black trace tiles opportunistically. They become reachable as the wave comes off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
  3. Continue tapping gray until most of the wave is carried off. Do not switch to orange until the gray is nearly gone; any leftover gray keeps covering the sky and blocks the ants' path inward.
  4. When gray is mostly gone, tap the orange tile. Orange is the sky behind the wave and was covered by the wave, so it only becomes reachable now. Keep the queue pointed at orange in one continuous push and keep an eye on the queue.
  5. Finish with the blue tile. Blue is the smaller wave at the base โ€” the bottom layer โ€” so it is the last color to be exposed. Because it is final, the queue can safely be filled with blue to speed up the finish.
  6. Keep the five-slot queue under active control: with three main colors plus trace accents sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.

Strategy & Reasoning

The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is gray, orange, blue, which matches the geometry of the wave. Clearing the gray wave before the orange sky matters because it sits on top; tapping orange first would leave that wave buried. The queue is the bottleneck โ€” although only three main colors are present, the gray wave is so large that the worst mistake is filling all five slots with gray, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the huge gray wave carry with the small orange and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long gray wave carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.

Tips & Common Mistakes

  • Tapping the orange sky before the gray wave is gone is the classic mistake. The sky tiles are still covered, so the ants have no path to them; always clear the wave first.
  • Filling all five slots with gray at once leaves no room for the small traces. Always follow a gray tap with a finishable small color to free a slot.
  • Ignoring the tiny red, pink, yellow, cyan, brown, purple and black traces leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.

Key Frames

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