Brain Puzzle 3 ยท Level 22

Brain Puzzle 3 Level 22

๐Ÿ“ Walkthrough

Overview

Level 22 says "Help them out of trouble." Two climbers are stranded on a tiny circular platform at the top of a 2000-foot tower; the bottom line says "There's no signal up here, I can't send the distress message." A coil of rope sits on the platform, a teal backpack holds a can of energy drink, a fringed scarf lies on the platform, a pink phone lies there too, and an eagle circles overhead. One girl has an injured bandaged leg; the other is holding her phone looking for bars.

  • Difficulty: Regular
  • Estimated moves: 4

Step-by-Step Solution

  1. Understand the predicament. They are stuck on top of the tower with no phone signal, and the situation is about to get worse โ€” the safety wire has come loose, so one girl begins to slide off the edge.
  1. Secure the rope first. Tap the coil of rope on the platform and tie it off around the tower; the black-haired girl anchors herself to it so she can hold her friend without also falling. The hint "The wire has come loose" flags this as the first emergency.
  1. Catch the falling girl. The blonde slides off and dangles by her wrist. Tap the cloud drifting below so it rises under her as a soft cushion/step. The hint "Use the clouds to support your body" confirms this โ€” a cloud becomes an air cushion beneath her.
  1. Send the distress call. With both girls safe, use the backpack's emergency item / raise the alert so a rescue helicopter is summoned. The completion card shows a rescue helicopter hovering beside the tower.
  1. Pull her back up. The anchored girl pulls the dangling blonde back up onto the platform as the rescue helicopter arrives, and the red "Completed" ribbon appears.

Strategy & Reasoning

This is a vertical rescue sequence: the danger escalates in steps (no signal โ†’ wire loose โ†’ friend falling), and each step has a tool on the platform. The rope is the anchor that lets one girl be the lifeline; the cloud is the gag safety net that stops the falling girl from dropping into the void; the rescue helicopter is the payoff of getting a distress call out. The eagle, the scarf, and the energy drink are dressing/comic props.

The game's bottom text narrates the order: first "the wire has come loose" (tie the rope), then "use the clouds to support your body" (catch her on a cloud). This tells you the intended sequence is anchor, cushion, then call for rescue. There is no climbing down the 2000-foot ladder โ€” the only way out is a rescue helicopter, so the distress signal is essential.

Because the exact trigger that calls the helicopter is not shown in close-up, the final step rests on the visible rescue scene in the completion card.

Tips & Common Mistakes

  • Mistake: trying to phone for help immediately. There is no signal; the phone on the platform does nothing on its own. Secure the girls first, then arrange the rescue.
  • Mistake: ignoring the loose rope. If you don't tie the rope, the holding girl has no anchor and the rescue fails. The coil on the platform is the priority.
  • Mistake: letting the blonde fall past the cloud. Once she slides off, tap the cloud below to cushion her; without it she drops into the void.

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