Brain Puzzle 3 ยท Level 16

Brain Puzzle 3 Level 16

๐Ÿ“ Walkthrough

Overview

Level 16 says "Make the crab release its claw." A bright red crab has clamped one claw onto a young man's nose, and he sits on the beach cross-eyed in pain, holding the crab. Around them: a small boy on the right holding a green water pistol, a pink cartoon crab decoration, a barbecue grill with skewers, a coconut drink on a table, a green box, a shovel stuck in the sand, a seagull, and a fisherman in a red boat. A worried-looking blue shark surfaces in the water during the attempt. The trick is not to yank the crab off but to give it something else to grip.

  • Difficulty: Easy
  • Estimated moves: 3

Step-by-Step Solution

  1. Assess the pinch. The crab's claw is locked on the guy's nose. Pulling or squeezing it will only make it clamp harder, so do not touch the crab directly.
  1. Take the boy's water pistol. The child on the right is holding the green toy water gun. Tap it so it comes free from his hands.
  1. Wedge the water pistol into the crab's claw. Bring the toy up to the clamped claw. In the later frame the green water pistol is wedged right between the crab's pincers โ€” the crab transfers its grip to the hard plastic gun and releases the nose.
  1. Let the crab hold the toy. With its claw now full of the water pistol, the man's nose comes free. He settles back on the beach; in the completion card he is even buried in the sand up to his neck, relaxing.
  1. Wait for the "Completed" ribbon. Once the crab has let go of the nose and is clamped on the toy instead, the level finishes.

Strategy & Reasoning

This is a classic "you cannot force a gripping animal to let go, but you can give it something else to hold" puzzle. The water pistol is the perfect lever because it is a rigid, toy-sized object that fits between the pincers. The game shows the solution directly in the intermediate frame: the green gun ends up jammed in the claw, which means the intended move is precisely to offer it as an alternative grip rather than to pull, burn, or drown the crab.

The shark that surfaces and the fisherman's crab bucket are comic atmosphere, not tools โ€” the shark's worried face is just a running gag about the beach trip. The grill, the coconut, and the shovel are decoration. There is no need to cook the crab, spray it with water, or dig with the shovel; the single insight is to swap the nose for the toy.

Because the crab's grip is an autonomic reflex, the only thing that changes its behavior in the frames is introducing the water gun into the claw. That is the whole puzzle.

Tips & Common Mistakes

  • Mistake: trying to pull the crab off the nose. Prying or squeezing a locked claw makes it clamp tighter. Offer the water gun instead of tugging.
  • Mistake: ignoring the boy's water pistol. It looks like a toy the child is playing with, but it is exactly the rigid object the crab needs to grip. Tap it and wedge it into the claw.
  • Mistake: tapping the grill, coconut, or shark. Those are set dressing; none of them frees the nose. Only the water pistol transferred into the claw solves it.

Popular Levels