Brain Puzzle 3 ยท Level 15

Brain Puzzle 3 Level 15

๐Ÿ“ Walkthrough

Overview

Level 15 says "Drive away the creep outside the door." A leering bald creep licks the girl's front door with heart-shaped eyes while she cowers inside holding her phone; the bottom line has him purring "Open the door, beautiful, I'll be gentle with you." The hallway around them is full of odd props: stinking sneakers on the stairs (green stink wisps), a shoe rack with high heels, a small vase of yellow flowers, a black garbage bag, a wall lamp, a "Death Note" book on a shelf, and keys on the floor. The goal is to scare the creep off and get him dealt with.

  • Difficulty: Regular
  • Estimated moves: 4

Step-by-Step Solution

  1. Read the threat. The creep is glued to the door and will not leave politely. You need to repel him yourself rather than open the door. Notice the props that can be turned against him.
  1. Use the stinking sneakers. The reeking trainers on the stairs emit green stink. Tap them so the smell wafts out, making the doorway area repulsive to linger in.
  1. Unleash the spook. Tap the eerie "Death Note" book / the ghostly prop in the hallway. A ghostly apparition manifests and the creep panics โ€” the bottom line reads "Holy crap, a ghost!" and he bolts up the stairs.
  1. Call the police on the girl's phone. She is holding a smartphone; tap it to summon the cops. In the final scene a uniformed officer and a woman stand in the hall and the creep is thrown to the floor bruised and defeated.
  1. Confirm he is gone. With the creep driven off and the police on scene, the girl relaxes and the red "Completed" ribbon appears.

Strategy & Reasoning

This is a "repel a harasser" gag puzzle. The direct instinct โ€” opening the door โ€” is exactly wrong, because the creep wants her to do it. Instead the level arms her with three escalating tools already in the hall: disgust (the stinking shoes), fright (the ghostly apparition), and authority (calling the police). The frames show the payoff in order: the stink rises, the ghost appears and the creep flees, then the officer arrives and the creep ends up on the floor.

The humor is that the creep is only brave while the door is closed; the moment something scary shows up he runs, and the real resolution is the police. The high heels, the vase, the garbage bag, and the keys are dressing; the operative chain is stink, spook, then call the cops. Because the exact sequence is inferred from the ghost-flight frame and the final cop scene rather than narrated, the steps rest on those visible transitions.

Tips & Common Mistakes

  • Mistake: opening the door. The creep wants her to open it; never tap the door open. Drive him off from inside.
  • Mistake: forgetting to call the police. The ghost only scares him away for a moment; the phone call that brings the officer is what actually finishes the job. Use the girl's phone.
  • Mistake: ignoring the stinking shoes. They look like litter, but the reek is the first repellent. Tap them to raise the stink before the spook and the cops.

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