Brain Out 2 Level 172
๐ Walkthrough
Overview
The screen shows the front doors of a cinema, with a film clapperboard and reel sign above them. At the bottom of the screen there are three objects: a money bag with coins, a red movie ticket booklet, and a hammer. The doors are closed, and no one has walked in yet. The solved frame shows the doors swung open and the movie ticket accepted, with the message "Tickets successfully, please come in." The money bag and hammer are not used at all. The whole trick is recognizing that a cinema checks a ticket rather than taking cash or forcing an entrance.
- Difficulty: Easy
- Estimated moves: 2
Step-by-Step Solution
- Survey the three items. The money bag looks like payment and the hammer looks like a way to force the door, but both are deliberate distractions placed beside the real answer.
- Take the red movie ticket booklet in the center of the three objects. This is the only item that matches how a cinema actually admits people.
- Drag the ticket to the doors. Move the red ticket booklet up to the closed cinema entrance and release it onto the doors themselves rather than the sign above.
- Watch it open. The doors swing open with sparkles, the ticket is accepted, and the "Tickets successfully, please come in" message appears, inviting you inside.
Strategy & Reasoning
The question asks how to enter the cinema, and the most literal requirement for entering a cinema is a ticket. The game offers two tempting-but-wrong objects: cash to pay at the door and a hammer to break in. Neither matches the polite "come in" result. The correct item is the movie ticket itself; simply presenting it at the entrance opens the doors.
The money bag is a trap because entering a venue usually costs money, but this level wants you to use the pre-bought ticket instead of paying on the spot. The hammer is a trap because it is the brute-force option, but smashing the door would be the opposite of the friendly welcome shown in the solved state. Only the red ticket booklet corresponds to the "tickets successfully" wording of the result message.
The design works by pairing the sign (a cinema) with three objects, two of which are socially plausible but wrong. If you think like a customer rather than a robber, the ticket is the natural choice. Once the ticket touches the doors, the game rewards the polite behavior with an open entrance and a welcoming message, confirming that you chose the right object.
Tips & Common Mistakes
- Mistake: using the money bag. Cinemas here check tickets, not cash; handing over coins does not open the doors.
- Mistake: using the hammer. Breaking the door is the wrong kind of "entering" and contradicts the welcome message.
- Tip: Drag the ticket directly onto the doors, not onto the clapperboard sign above them.
- Troubleshooting: If the doors do not open, make sure you are dragging the red ticket and not the money or hammer.
Key Frames



