Brain Test 5 Level 96
๐ Walkthrough
Overview
Level 96 opens on a three-by-three grid of round buttons in different colors, with the prompt "Make them all green." Most buttons are already green, but one is yellow and two are white, and tapping a button toggles the state of the circles around it. The second round shifts to a four-by-four maze where a winged girl must be guided through empty cells while avoiding flame tiles to reach the butterfly. The first round is a small Lights Out style toggle puzzle, and the second is a path-finding maze.
- Difficulty: Regular
- Estimated moves: 6
Step-by-Step Solution
- Read the prompt "Make them all green." Survey the button grid and mark which circles are not green: the yellow button and the two white buttons are the ones that still need to change.
- Tap a non-green button to see how the toggle behaves. Each press flips the selected circle and its neighboring circles between colors, so a single tap can fix one button while disturbing a nearby green one.
- Start with the white buttons at the edges, where they have fewer neighbors and therefore cause less collateral flipping. Re-tap them only after you have noted which adjacent circles changed color.
- Move on to the yellow button in the middle column. Choose its tap position so that its neighbors return to green rather than staying off-color.
- If a previously green button turns yellow or white after a later tap, go back and press that circle again to restore it. Work in small passes rather than tapping every button at once.
- Continue toggling until all nine circles are green. When the whole grid matches the target color, the round clears and the maze scene appears.
- In the maze round, read "Help her catch the butterfly." The winged girl starts in the bottom-left cell, fire tiles block several squares, and the target marked by the check lies toward the middle of the board.
- Trace a route through empty cells from her starting position toward the target, steering around every flame tile. Move her one cell at a time along the open path.
- If a proposed step runs into a flame or a blocked edge, back up one cell and take the alternate open lane. Keep following clear cells until she reaches the butterfly cell and the round registers.
Strategy & Reasoning
The toggle round rewards observation over speed. Because taps affect neighbors, the order matters: pressing an edge button early changes fewer circles, and leaving the central buttons for last keeps the final cleanup simple. Keeping a mental note of which circles are green lets you undo an unwanted flip without re-solving the whole grid.
The trap in this kind of puzzle is fixing the obvious colored buttons first and then discovering that a later tap reverses them. That is why each pass ends with a full sweep of the grid before moving on; a button that looks solved can easily be knocked back out of green by the next toggle.
For the maze, the fire tiles are hard obstacles, not objects to tap or move. The girl can only walk through empty cells, so planning the path on paper first saves steps. The checkmark cell marks the destination, and any route that reaches it without touching a flame is acceptable.
Tips & Common Mistakes
- Do not tap buttons blindly across the grid; each tap also flips neighbors, so track which circles changed after every press.
- Do not assume a non-green button only affects itself; edge and middle buttons influence adjacent circles differently.
- Do not step the girl onto a flame tile in the maze; route around the fires through the empty cells instead.