Brain Test 5 Level 91
๐ Walkthrough
Overview
This level opens on a wizard standing beside a bubbling cauldron, with the first prompt asking you to conjure a strong monster. Several creatures and a star are scattered around the room: a spider and a star rest on the shelf above, while a frog and a rabbit sit on the floor. Once the monster appears, the prompt changes and the second round asks you to defeat it. The whole puzzle is about combining the right ingredients in the cauldron and then turning the wizard's magic against the creature you created.
- Difficulty: Regular
- Estimated moves: 4
Step-by-Step Solution
- Read the first prompt, "Conjure a strong monster," and look at every loose object around the cauldron before touching anything. The wizard's hat already carries star symbols, so the star on the shelf is a decorative prop rather than the main ingredient.
- Drag the spider from the shelf into the green liquid in the cauldron. The spider supplies the creature's body and its long arms, which matches the dark torso and spindly limbs of the monster that appears later.
- Drag the rabbit from the floor into the cauldron next. The rabbit contributes the pale head and long ears that sit on top of the finished monster.
- Drag the frog into the cauldron as the final ingredient. The frog contributes the two green hind legs visible on the conjured creature.
- Watch the mixture settle. When the hybrid monster rises from the cauldron, the first round clears and the prompt switches to "Defeat the monster."
- In the second round, leave the wizard where he stands and use his staff to strike the monster. The staff begins to glow with blue magic as the spell charges; tap or hold to release the attack toward the creature on the right side of the room.
- If the monster still looks intact after the first blast, keep channeling the staff's magic until the creature is beaten and the level's completion celebration appears.
- Do not drag the star off the shelf unless the game rejects the first combination; the hybrid is built from the three creatures, and the star mainly reinforces the wizard's magical theme.
Strategy & Reasoning
The trick behind the first round is matching each creature to the body part it contributes. The finished monster is visibly a patchwork: a rabbit's head, a spider's torso and arms, and a frog's legs. That means the solution is not to pick one strongest animal, but to gather all three so every part of the hybrid is represented. Trying to conjure the monster with only one or two creatures leaves the result incomplete and the prompt stays on screen.
For the defeat round, the obvious temptation is to tap the monster directly or to drag the wizard toward it. The scene instead provides a charged staff, so the intended path is to attack from a distance with magic. The glowing staff signals that the spell is ready, and releasing it at the monster resolves the second round cleanly.
Alternatives fail because they ignore the patchwork clue. Dropping the star, the hat, or the wand into the cauldron does not change the mixture, and attacking before the monster has fully formed wastes the opening. Reading the creature's parts backward from the finished hybrid is the fastest way to know which three animals belong in the pot.
Tips & Common Mistakes
- Do not assume the biggest or scariest animal alone makes the monster; the hybrid needs the spider, rabbit, and frog together.
- Do not throw the star or the wizard's hat into the cauldron; they are props, not ingredients for this combination.
- Do not tap the monster repeatedly in the second round; charge the wizard's staff and release the magic blast instead.