Brain Test 5 Level 93
๐ Walkthrough
Overview
Level 93 runs through three short rounds back to back. The first puts a cowboy beside a mouse hole with a mousetrap lying on the floor, and the prompt asks you to catch the mouse. The second switches to a math-style panel with two stopwatches separated by a minus sign and a SUBMIT button, asking how to get 2. The third places a shooter and an archer inside a fenced grid with several zombies to defeat. The common thread is that each round hides one small interaction you would not try first, rather than an obvious tap on the target.
- Difficulty: Regular
- Estimated moves: 5
Step-by-Step Solution
- In the mouse round, read the prompt "Catch the mouse." Note the dark mouse hole on the right of the floor and the wooden snap trap sitting on the ground near it.
- Pick up the trap and move it next to the mouse hole, so the opening of the trap faces the entrance the mouse uses.
- The trap needs bait. Take the cowboy's hat off to expose his blonde hair, then use that hair as the bait placed on the trap's pedal. This gives the mouse something to reach for from the hole.
- Wait for the mouse to come out for the bait and spring the trap. Once the mouse is caught in the trap, the first round clears and the stopwatch panel appears.
- On the "How to get 2?" panel, look at the two stopwatches with the minus sign between them. Each watch hand can be moved to change the reading it shows.
- Adjust the hands so the number shown on the left stopwatch minus the number on the right stopwatch gives a result of 2. Check the two readings before confirming, then press the SUBMIT button.
- When the green check appears between the watches, the accepted pair is registered and the monster round begins.
- In the grid round, read "Defeat the monsters." Identify the three zombies spread across the board, the dual-gun agent near the upper middle, the archer on the left edge, and the bomb in the lower right.
- Line up the archer's shots against zombies it can reach along a clear lane, use the dual-gun agent for the closer targets, and save the bomb for a cluster or a zombie that cannot be reached by a direct shot.
- Clear every zombie on the grid before the round completes; the green check over the board marks that the enemies are all defeated.
Strategy & Reasoning
The mouse round works because a bare trap near a hole is not enough: mice will not step on an unset trap with nothing attractive on it. The cowboy's hair is the unusual bait the scene provides, and removing his hat to reach it is the lateral move the puzzle rewards. Placing the trap directly at the hole shortens the path the mouse has to cross.
For the stopwatch panel, the minus sign tells you the task is subtraction between the two readings rather than counting ticks on a single dial. Reading both watches first and then tuning the second hand to match the target difference keeps you from pressing SUBMIT on a near-miss. The game accepts only the pair whose difference is exactly 2.
The grid round is a small lane-clearance puzzle. The two fighters cover different ranges: the archer works along long straight lanes from the side, while the guns handle nearby threats. The bomb is a tool for breaking a blocked position, so spending it on an already reachable zombie wastes the one explosive available.
Tips & Common Mistakes
- Do not leave the trap empty on the floor; the mouse will not trigger it without the hair bait placed on the pedal.
- Do not submit the stopwatch pair until both readings match the target difference of 2, or the panel will reject the entry.
- Do not fire the archer or the bomb through blocked cells; check the lane is clear before releasing each attack.