Brain Test 5 Level 102
๐ Walkthrough
Overview
Level 102 keeps the same prompt, "Open the door," across two short rounds. The first shows a brown closed door with a keyhole handle and a small lock plate on the wall, while a glue bottle and a mallet lie below the scene. The second places a girl standing between an empty doorway and another closed brown door, with a metal bowl on a small table and a candy wrapper underneath. Both rounds require working out which nearby object actually affects the door or the character standing in front of it.
- Difficulty: Regular
- Estimated moves: 4
Step-by-Step Solution
- Read the prompt "Open the door." in the first round and inspect the closed brown door, its handle, and the keyhole before picking up any object.
- Check the lock plate on the wall beside the door; if a key fits the slot, insert it there and turn the handle to unlatch the door.
- If the handle will not give, pick up the mallet and use it on the locked door or the jammed handle to loosen the obstruction. The mallet is the striking tool provided in this round.
- Set the glue bottle aside unless the door panels are coming apart; glue seals surfaces rather than opening a lock, so it is usually a decoy here. The first rejected attempt marked at the top shows that one early choice did not work.
- When the first door opens, the second round appears. Read the prompt again and look at the girl between the empty doorway and the closed brown door.
- Inspect the bowl on the small table and the candy wrapper on the ground. Use the bowl to present whatever attracts the girl, or place the candy-related item where she can reach it, so she steps toward the open doorway.
- Once the girl moves out of the way or the door's mechanism is triggered, the closed door on the right opens and the round clears.
- If an object does nothing when dragged to the door, return it to the bottom area and try the other prop; each round keeps only one relevant tool among the loose items.
Strategy & Reasoning
Door puzzles in this game rarely accept the most literal item. A glue bottle looks useful for repair, but it cannot release a latch, which makes it a typical decoy; the mallet and any key are the objects that interact with a stuck or locked door. Working through the props in order lets you discard the non-working ones based on their rejection marks.
In the second round, the open doorway next to the closed door hints that the goal is to get the girl through the opening rather than force the brown panel. The bowl and candy suggest a lure: something edible or attractive is used to draw her toward the doorway, and once she moves, the obstruction is resolved.
The two rejected slots at the top of the notebook confirm that earlier choices failed, so repeating the same drag will not help. The efficient path is to identify the door's problem first (locked handle, jammed panel, or blocked path), then match the prop that addresses that exact problem.
Tips & Common Mistakes
- Do not rely on the glue bottle to open a lock; it seals surfaces and does not release the door.
- Do not keep pushing the closed door with your hand; the handle or lock must be worked with the provided tool.
- Do not ignore the open doorway in the second round; the girl often needs to be lured through it instead of the brown door being forced.