Brain Test 5 ยท Level 104

Brain Test 5 Level 104

๐Ÿ“ Walkthrough

Overview

Level 104 combines a shape-drawing round with a prop-giving round. The first scene shows a laptop-style screen where a square outline is partly drawn, three corner-direction buttons sit below the display, and the prompt says "We need a square." The second scene shows a bearded man holding a partially eaten red apple, an open switch box with a red lever above him, and a small fish swimming in a water panel, with prompts asking to give him an apple and cheer up the dolphin. The first round uses directional controls to close the shape, while the second links the right object or switch to the right character.

  • Difficulty: Regular
  • Estimated moves: 5

Step-by-Step Solution

  1. In the square round, read "We need a square." Look at the outline already shown on the screen and identify which sides or corners are still missing before pressing any button.
  2. Study the three corner buttons below the screen; each one represents a turning direction that completes a corner of the figure.
  3. Press the direction buttons in sequence to trace the remaining sides of the square: continue along one edge, turn at the corner, draw the next edge, and repeat until all four sides connect.
  4. Keep each edge straight and equal in length so the closed figure has four right-angle corners and matching sides. When the outline closes into a perfect square, the green check appears on the screen.
  5. After the square round clears, the apple round appears. Read "Give him an apple." Locate the red apple near the bearded man and drag it into his hand.
  6. Check that the man accepts the apple; the checkmark confirms the fruit reached the right person.
  7. Move to the dolphin prompt. Notice the open switch box with the red lever above the man and the fish in the water panel. Flip the lever or switch to cheer the fish up, matching the control to the water scene.
  8. Once the apple has been given and the dolphin scene reacts, the level clears to its completion screen.

Strategy & Reasoning

The square round is a controlled drawing task rather than a freehand one. The corner buttons determine where the outline turns, so the order of presses matters: each button should be chosen to continue the current edge before rotating onto the next side. Starting from the existing partial line keeps the shape aligned with the outline already on screen.

A square fails when an edge is too short or a corner turns early, leaving an open gap or a lopsided rectangle. Working one side at a time and checking the closed outline before the next turn avoids having to erase and redraw the whole figure.

In the second round, the two prompts target different recipients. The apple belongs to the man standing in front of you, while the lever controls something in the water panel for the fish. Mixing them up, such as giving the apple to the fish or flipping the lever for the man, does not register.

Tips & Common Mistakes

  • Do not press the corner buttons randomly; follow the existing outline and turn only at each square corner.
  • Do not accept a lopsided or open shape; all four sides must connect before the square registers.
  • Do not give the apple to the fish; the apple is for the man, and the lever is what affects the dolphin scene.

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