Brain Test 5 Level 108
๐ Walkthrough
Overview
Level 108 follows a monster hunter through two scenes. The first shows a cowboy-hatted hunter holding a crossbow on the left while three wrapped mummies cluster together on the right, and the prompt says to kill the monsters. The second shows the hunter standing on a floor marked with a three-by-three grid of oval holes, a diamond sitting on a lit pedestal across a red barrier, and a clock on the wall, with the prompt that he must get to the diamond. The first round is a ranged fight against the mummies, and the second is a path puzzle across the hole-strewn floor.
- Difficulty: Regular
- Estimated moves: 5
Step-by-Step Solution
- In the mummy round, read "Kill the monsters!" Identify the hunter on the left with his crossbow and the three mummies grouped on the right side of the screen.
- Aim the crossbow at the clustered mummies and loose a shot into the group. Because the mummies stand close together, one well-placed bolt can hit more than one target.
- Check which mummies are still standing after the first shot. Re-aim and fire another bolt at any survivor that remains in the pack.
- Keep the hunter behind his position on the left; do not walk him into the mummies, since the crossbow is the ranged tool this round provides.
- Once all three mummies are down, the diamond scene appears. Read "He must get to the diamond."
- Survey the oval holes across the floor between the hunter and the lit pedestal. Identify which oval cells form a safe route across the grid rather than a pit.
- Watch the clock on the wall for any timing cue, then move the hunter cell by cell along the safe oval route toward the pedestal, avoiding holes that drop him through the floor.
- Reach the pedestal under the spotlight and take the diamond. When the hunter has the diamond, the round clears and the level reaches its completion screen.
Strategy & Reasoning
The first round rewards using the weapon at range. The hunter already carries a crossbow, so closing distance with the mummies throws away his advantage; the bolts are meant to clear the pack before they reach him. Their tight cluster means targeting the middle of the group is more efficient than aiming at one outer mummy at a time.
The second round is a floor-path puzzle. The oval marks are not decorative; they mark cells the hunter can and cannot step on. Mapping the safe cells before moving prevents a wasted step into a hole, and the red barrier above the grid shows that the diamond side must be reached from the floor route rather than a direct shortcut.
The clock in the diamond scene often controls when a bridge, platform, or safe cell appears, so its hands matter even when no obvious lever exists. If a path looks blocked at first, waiting for the indicated timing may open the next safe cell before the hunter advances.
Tips & Common Mistakes
- Do not send the hunter into melee with the mummies; use the crossbow from his side of the scene.
- Do not assume every oval on the floor is walkable; trace the safe route before stepping across the grid.
- Do not ignore the wall clock; check whether the route or a platform appears on the timing it shows.