Brain Out 2 Level 77
๐ Walkthrough
Overview
Level 77 says "Stop witches from casting spells!" In a forest, an old witch waves her hands and emits purple magic, knocking out a prince and a princess who lie on the ground dazed. A sword is stuck in a tree on the right, a bear trap sits on the left, and a snake is by the princess. To stop the witch, grab the sword from the tree and strike her.
- Difficulty: Regular
- Estimated moves: 2
Step-by-Step Solution
- Look at the scene. The witch is casting a spell that has felled the prince and princess.
- Notice the sword. A sword is stuck point-first into a tree on the right side.
- Pull the sword out. Grab the hilt and yank the sword free from the tree.
- Strike the witch. Use the sword to knock the witch down.
- She is defeated. The witch lies on the ground with X eyes and dizzy stars circling her head.
- The spell breaks. The prince and princess are revived and embrace each other.
- Confirm the clear. The prompt reads "Awesome! We did it!" and the green next button appears.
Strategy & Reasoning
This is a rescue-the-princess scene. The witch has the two royals under her spell, and the prince is too dizzy to fight back. The weapon is not on him โ it is the legendary sword stuck in the tree, like Excalibur. By pulling it free and striking the witch, you break her magic and save the day.
The bear trap on the ground and the snake are secondary threats. The trap could catch someone but is not aimed at the witch; the snake near the princess is just another danger. The clear, direct counter to a spell-caster is the sword in the stone. Once it is wielded, the witch goes down instantly.
Do not try to shake the prince or wake the princess directly; they are enchanted. The purple smoke around the witch shows she is mid-spell, and interrupting her with force is the answer. Pull the sword, hit the witch, and the two royals revive and hug. The reward "We did it!" confirms the rescue.
Tips & Common Mistakes
- Mistake: tapping the witch. Bare hands cannot stop her spell.
- Mistake: using the bear trap. It is on the wrong side and does not target her.
- Mistake: waking the prince. He is enchanted and cannot help. Pull the sword from the tree on the right and strike the witch; when she lies knocked-out with dizzy stars and the prince and princess embrace, "Awesome! We did it!" confirms the clear.
Replay Notes
When you replay this level, resist the obvious first instinct: the surface objects and the character's complaints are usually a distraction, and the real solution is hidden in an interactive detail most players never touch. Work through the scene once normally to see what the game allows you to drag, swipe, or shake, then combine the objects in an unexpected order rather than using them where they seem to belong. If you get stuck, remember that Brain Out 2 levels rarely require complex chains โ the answer is almost always one counter-intuitive gesture applied to something on screen. Reset, ignore the noise, and look for the single movable item that does not look like a tool.
Key Frames



