Brain Test 5 Level 6
๐ Walkthrough
Overview
"Do the laundry." A gray front-loading washing machine stands on the left, a wicker laundry basket on the right, and a pile of green clothing lies on the floor in front. A shelf above holds two detergent bottles, and a small purple fan-like object sits on top of the machine. The level advances through loading the clothes, preparing the washer, and running the cycle, ending with the machine plugged in and a checkmark.
- Difficulty: Easy
- Estimated moves: 3
Step-by-Step Solution
- Open the washing machine's round drum door; it swings outward and reveals the empty drum waiting for laundry.
- Drag the green shirt and green shorts from the floor into the open drum. Release them inside so the clothing settles in the basket; once the load is in place, the door can be closed again.
- Prepare the washer for a cycle by taking detergent from the shelf and adding it to the machine, matching the green and blue bottles shown beside the full laundry basket.
- Run the washer: connect the machine's cord to the wall socket on the left so it has power. The drum turns with the green clothes inside, and the checkmark appears over the machine.
- Leave the laundry basket and the bottles on the shelf alone; the basket only holds the remaining mixed clothes and is not an interactive target.
- Before closing the door, check that the loose green shirt and shorts are the only clothes you move; the folded pieces already sitting in the wicker basket stay where they are, since that basket holds clean laundry rather than the dirty load.
- After the cycle starts, watch the drum turn with the green clothing inside and confirm the cord is still seated in the wall socket; if the drum stops spinning, recheck the detergent and power connection before assuming the load was rejected.
- Once the checkmark appears, leave the hamster and the purple wheel on top of the machine; they are part of the finished laundry scene and do not need to be moved onto the drum.
Strategy & Reasoning
The level follows the real order of a laundry cycle: open the door, load the clothes, add detergent, supply power, then run the machine. Each stage unlocks the next, which is why tapping the machine while the door is still closed does nothing. The designers put the clean-looking basket and the shelf bottles around the scene to make you scan every prop, but only the floor clothes and the machine itself carry the solution.
Alternatives fail when they skip a stage. Dragging clothing at a shut door bounces it back to the floor, because the drum is not accessible yet. Starting the cycle before detergent is added leaves the washer unprepared, and running it without the cord connected to the socket means the drum never turns. The purple object on top of the machine is a decorative prop that stays put through the whole sequence.
Scanning the room before acting also prevents the common mistake of mistaking the full wicker basket for the dirty laundry. The basket already holds folded mixed clothing, while the loose green shirt and shorts on the floor are the items that still need washing, so the floor pile is the load to move and the basket is only scenery. The two bottles on the shelf differ in color and label, and the level treats them as a combined detergent supply for the cycle rather than separate choices you must pick between.
Tips & Common Mistakes
- Open the drum door before you drag any clothing; a closed door blocks the load from going in.
- Drop the clothes inside the drum rather than on the machine's lid or the floor beside it; the load must register inside.
- Do not forget the wall socket at the end: a loaded, detergent-ready washer still will not run until its cord is plugged in.