Brain Test 5 Level 2
๐ Walkthrough
Overview
The prompt "Wake him up" shows a man fast asleep on the grass, a gray cloud parked directly over him, and a desk fan standing to the right. A lit bomb and a baseball bat lie on the ground as tempting but dangerous distractions. The man stays asleep until the shade covering him is removed and moving air reaches him; the level then repeats the request once more in later rounds.
- Difficulty: Regular
- Estimated moves: 3
Step-by-Step Solution
- Observe the sleeping man in the lower-middle of the page: his eyes are closed, his mouth is open, and Zzz marks float above his head, confirming he is in a deep sleep rather than resting awake.
- Locate the large gray cloud above him. It blocks whatever light would otherwise reach the grass. Drag the cloud sideways off the man so it no longer hangs over his head; the sun appears on the left side of the scene and shines down on him.
- Turn to the teal desk fan on the right. Bring its airflow toward the sleeping man so the moving air crosses his face. Combined with the sunlight, this wakes him, and a green checkmark appears beside his head in the first round.
- When the prompt changes to "Wake him up again," keep using the same physical logic: remove anything covering or shielding him, then let air or light reach him. The later rounds show a bird joining the scene and the man ending awake with his goggles and headphones on, with the checkmark still confirming success.
- Leave the lit bomb and the bat alone. They are hazard props that do not help wake him, and interacting with them only wastes a move.
Strategy & Reasoning
The scene presents two separate barriers to waking: the cloud cuts off light, and the fan supplies the stirring air. Tapping the sleeping man directly does nothing because the level checks these two environmental conditions, not a wake-up tap. The designers scattered a bomb and a bat to bait players into violent or noisy solutions, but neither prop appears in the successful sequence.
Why alternatives fail becomes clear once you look at the objects' roles. The bat would only strike him, and the bomb is a running fuse, neither of which the game rewards. The fan alone, without the cloud moved, leaves him in shadow; the sun alone, without the fan, leaves him undisturbed. Solving both conditions in sequence is what flips the checkmark. The repeated "again" prompts in later rounds simply re-test the same two-part logic with new props added around it.
Tips & Common Mistakes
- Do not tap the man expecting him to wake on contact; the level responds to the cloud and the fan, not to his body.
- Do not grab the bat or the bomb to make noise; those are trap objects that never lead to the checkmark.
- Move the cloud out of the way before you rely on the fan; if he stays in shade, the airflow by itself will not rouse him.