Brain Test 5 ยท Level 14

Brain Test 5 Level 14

๐Ÿ“ Walkthrough

Overview

"Memorize the pattern." A three-by-three grid of empty circles fills the notebook page, with three rows and three columns of equal-sized cells. The level briefly lights one or more circles in a set order, then asks you to reproduce that pattern by tapping the same cells back. In the frames, the highlighted circle is the center cell of the middle row, and the finished state places the green checkmark inside that same center circle.

  • Difficulty: Regular
  • Estimated moves: 1

Step-by-Step Solution

  1. Study the empty grid before the pattern plays. Fix the layout in your head: top row left, center, right; middle row left, center, right; bottom row left, center, right, so you can name any cell by its row and column.
  2. Watch the circles light up in the order they appear. Note each lit cell's position as it flashes, and keep the sequence in mind rather than trying to recall it after the lights go out.
  3. In the shown sequence the highlighted cell is the center of the middle row โ€” the circle directly in the middle of the nine-cell grid. If the reference video plays more than one flash, reproduce the full order from first to last rather than only the last lit cell.
  4. Once the lights return to empty, tap the remembered circles in the exact same order. Tap the center cell for the pattern captured here, and keep the other eight cells untouched.
  5. When the remembered pattern matches, the green checkmark appears inside the correct circle and the level completes.
  6. If the sequence plays more than one flash, note each lit cell's row and column as it appears, and keep that short list in order so you can replay it without looking back at the original grid.
  7. After tapping the remembered cells, compare your positions against the grid one last time; the checkmark lands in the cell that was lit, which shows immediately whether your remembered row and column were correct.

Strategy & Reasoning

This is a short memory-and-reproduction puzzle rather than a logic puzzle. There is no hidden object to drag and no riddle to decode; the only task is to hold the flashed sequence in short-term memory and mirror it on the grid. The grid's regular nine-cell layout makes position the only thing that matters, so naming cells by row and column prevents you confusing the center with the circles directly above, below, left, or right of it.
The common failure mode is recording only the brightest or final flash and ignoring earlier ones. If the pattern plays several circles in a row, the level checks the full order, so a partial match does not clear it. Spacing out your taps after the lights go out also helps: rushing the replay tends to drop a step or swap two neighboring cells. The checkmark lands in the cell that was lit, which gives immediate feedback on whether your remembered position was correct.

Tips & Common Mistakes

  • Do not tap circles while the pattern is still playing; wait until the flashes end before you start reproducing it.
  • Name the lit cell by row and column so you do not confuse the center circle with one of its neighbors.
  • Replay the full sequence in the same order; do not tap only the last circle that flashed or rearrange the remembered positions.

Popular Levels