Brain Test 5 ยท Level 18

Brain Test 5 Level 18

๐Ÿ“ Walkthrough

Overview

"Help the teacher bring order to the classroom." Several children sit at wooden desks, but one child wanders in the aisle and a dog lies loose on the floor; the teacher in a white shirt and red tie stands off to the side. The task is to return every student to a desk and seat them quietly, along with the stray dog, until the whole class is settled and a checkmark appears.

  • Difficulty: Regular
  • Estimated moves: 4

Step-by-Step Solution

  1. Scan the room for anyone who is not properly at a desk: the children already seated, the child moving through the aisle, and the dog resting on the floor. Note which desks are still empty before you start moving characters.
  2. Drag the wandering aisle child over to an empty desk and seat the child on the chair behind it, facing the desk surface.
  3. Move the dog off the open floor and into its proper spot beside the desk arrangement, so it is no longer loose in the walking aisle.
  4. Check each seated student faces forward at a desk. Nudge anyone slumped, sideways, or half-out of the chair back into a proper sitting position so the level recognizes them as seated.
  5. Once every student and the dog are settled quietly in place, the green checkmark appears and the classroom order the teacher wanted is restored.
  6. As you seat each child, make sure the chair slides in behind the desk so the student sits behind the desktop rather than beside it; a character released on the floor next to an empty desk does not register as seated.
  7. After the children are placed, do a final sweep of the aisle and open floor for anyone still standing, and move the dog into its proper spot; the checkmark only appears once every student and the animal are settled quietly at their places.

Strategy & Reasoning

The level is a sorting-and-placement puzzle disguised as a classroom scene. The teacher looks like the obvious character to tap, but he is already standing in place and has no action to perform; the work is entirely about putting loose characters back where they belong. The aisle child and the dog are the two entities the opening scene leaves out of position, and the checkmark only appears once both have been placed.
Why some placements fail: dropping a child beside a desk rather than on its chair does not register, because the level checks that the student is seated behind the desk surface. Leaving the dog in the aisle keeps the room untidy even if every child is seated. The water bottle, pencil, and ruler resting on the desks are classroom objects, not characters to move, so they should stay where they are. Working from the seated rows outward makes it easy to confirm at the end that nobody remains standing in the open space.

Tips & Common Mistakes

  • Do not tap the teacher expecting him to seat the children; the placement actions are yours to perform on the students and the dog.
  • Move the aisle child first, then the dog; leaving either loose keeps the classroom from clearing.
  • Release each character on the chair behind the desk, not on the desktop or the floor beside it, so the seated state registers.

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