Brain Puzzle 3 Level 68
๐ Walkthrough
Overview
Level 68 is a power-up collection puzzle. The banner reads "Help the hero break the lifting record." A blonde weightlifter in a red singlet stands on an Olympic-platform mat straining under a barbell, and the scoreboard above him reads 0KG. He is shaking all over, muttering "This is way too heavy!" Around the arena are things that can give him a boost: a poster of a muscular man holding a protein-powder tub, a poster of an energy drink, a golden trophy with pink pom-poms, balloons, a toolbox on the spectator seat, and a crowd in the stands (a cameraman, a cheering girl, a boy in a Superman costume, and a shouting fan). The goal is to gather every source of power until he lifts 1000KG.
- Difficulty: Regular
- Estimated moves: 5
Step-by-Step Solution
- Read the scoreboard. It starts at 0KG and must climb to 1000KG. Each thing you activate adds a chunk of weight the hero can lift, so watch the number.
- Chug the energy drink. Tap the energy-drink can on the right poster. The can vanishes (he drinks it) and the display jumps to 400KG. The blue flash on the poster is the burst of energy.
- Use the protein powder. The muscular man on the left poster is holding a protein tub. Tap it to give the hero a protein shake; the score keeps climbing.
- Bring the cameraman down to film. The cameraman climbs down from the stands and crouches right by the platform, camera flashing. The spotlight and the feeling of being filmed give the hero adrenaline.
- Hand the pom-poms to the cheerleader. Grab the pink pom-poms off the trophy podium and give them to the cheering girl. She raises them overhead and rallies the crowd; the board climbs to 800KG.
- Unleash the boy's superhero power. The boy in the Superman costume takes off the cape to reveal a tank top and pumps his fists โ his support adds the final push.
- Hit 1000KG. The display finally reads 1000KG, the hero stops shaking and smiles, throwing a peace sign. The "Completed" banner drops with confetti.
Strategy & Reasoning
The puzzle is a "gather every power-up" checklist. The hero is weak on his own (0KG), so you feed him and surround him with motivation: the energy drink and protein powder are physical fuel, the cameraman's flash and the cheerleader's pom-poms are psychological hype, and the boy's superhero cape is the final confidence boost. The scoreboard is your progress meter โ it climbs in steps (400, 800, 1000) as each boost is activated.
The reason the objects are scattered around the room rather than in his hands is that the game makes you drag/tap each one into play: the can off the poster, the powder off the poster, the pom-poms off the trophy, the cameraman off his seat, and the cape off the boy. The balloons and the toolbox are distractions; the real boosts are the two drinks, the camera, the pom-poms and the cape.
Tips & Common Mistakes
- Mistake: just watching him struggle. Tapping the lifter himself does nothing. You must activate the power-ups around the arena.
- Mistake: stopping at 400 or 800KG. Watch the board โ it must reach 1000KG. Keep activating boosts.
- Mistake: ignoring the crowd. The cheerleader's pom-poms and the cameraman's close-up are real boosts, not decoration; bring them into play.
Note: solution steps are based on visible frames only.