Brain Puzzle 3 ยท Level 66

Brain Puzzle 3 Level 66

๐Ÿ“ Walkthrough

Overview

Level 66 is a "judge the pigs" farm puzzle. The banner reads "Choose the best pig." A blue-haired man in a loud yellow suit has brought a white-haired woman named Emily to a pigpen at night. Inside the brick enclosure, twelve identical pink pigs lie sprawled in three rows. On the ground outside are a feed trough, a sack of feed, a treadmill, a hammer, and a stone with a sheet of math problems ("1+1=? 2+2=?"). A poster of a muscular man hangs on the wall. The man says "Emily, I brought you here to pick the best pig today." Because every pig looks identical, you have to test them to reveal the standout.

  • Difficulty: Regular
  • Estimated moves: 5

Step-by-Step Solution

  1. Read the setup. All twelve pigs look the same lying around, so you must use the props to separate the best one from the herd.
  1. Fill the feed trough. Pour feed from the sack into the long trough on the left. It fills up โ€” greedy pigs will crowd the food.
  1. Break open the back wall. Use the hammer on the cracked brick wall behind the pigs. In the next frames the wall smashes wide open, showing the river and trees outside โ€” an escape route.
  1. Dress the man as a ghost and scare the pigs. Throw the white sheet over the man. He becomes a spooky ghost figure and spooks the herd. Most of the pigs panic and flee through the broken wall, thinning the twelve down to just a handful.
  1. Weed out the remaining ones. The leftover pigs react in different ways: several sit up covering their ears looking sheepish, and one starts playing a violin. The ones that bolted or froze are not the chosen one.
  1. The pig on the treadmill. Turn on the treadmill. The pig that stays and keeps exercising โ€” sweating, huffing but not running away โ€” is the one worth choosing. The final photo shows a single exhausted, sweating pig left in the pen while the poster and treadmill have served their purpose.
  1. Complete. The "Completed" banner drops with confetti once Emily has picked the right pig.

Strategy & Reasoning

The puzzle is a behavioral selection test. You cannot judge a pig by looks when they are identical, so you manufacture a small crisis and watch who does what. Filling the trough tests greed; breaking the wall and dressing as a ghost tests nerves; the treadmill tests grit. The pigs that run for the exit, that cower covering their ears, or that merely play the violin are entertaining but not "the best." The one that stays and works out on the treadmill despite the scare is the hardy, determined animal โ€” the sweaty pig left alone at the end.

The math paper on the stone and the muscular poster are red herrings (smart-pig and strong-pig jokes), and the violinist is a crowd-pleaser rather than a worker. The reason the wall must be smashed is that the pigs need an obvious way out; only by giving them the chance to flee do you learn which one has the backbone to stay.

Tips & Common Mistakes

  • Mistake: picking a pig at random. They all look identical. You have to scare them and see who stays.
  • Mistake: forgetting to break the wall. Without the hole in the back, the pigs have nowhere to run and the selection test never happens.
  • Mistake: choosing the violin player or the one at the trough. Those show off or overeat; the chosen pig is the one sweating on the treadmill.

Note: solution steps are based on visible frames only.

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