Brain Puzzle 3 ยท Level 36

Brain Puzzle 3 Level 36

๐Ÿ“ Walkthrough

Overview

Level 36 says "Let customers adopt their favorite pet." A pet shop has shelves of pet food, a "Pet Shop Welcome" sign, a "Employee of the Year" framed photo (a dog and a mascot), a fish tank on the counter, and a counter drawer containing a wolf. A blonde shopkeeper in a red jacket is dozing on his elbow, fanning himself with a small hand fan. A cat, a clock, and a spider web decorate the room.

  • Difficulty: Regular
  • Estimated moves: 4

Step-by-Step Solution

  1. Wake the sleeping shopkeeper. The owner is asleep behind the counter; tap him to wake him up so he can serve the arriving customers.
  1. Greet the first customer. An elderly man with a cane and sunglasses walks in; serve him and let him choose a suitable pet from the shop.
  1. Serve the farmer asking about mice. A farmer in overalls and a hat arrives, and the bottom line asks "Can it catch mice?" This means he wants a mouser; tap the orange cat and give it to him.
  1. Help the rest adopt. Work through each arriving customer, matching them to the appropriate pet (the cat for the mousing need). In the completion card the shopkeeper is now awake in an apron, a customer gives a thumbs-up, and a drawer has opened; the red "Completed" ribbon appears.

Strategy & Reasoning

This is a customer-pet matching level: the shopkeeper must wake up, then each customer's stated need tells you which pet to hand over. The key explicit clue is "Can it catch mice?" โ€” that points straight to the cat as a mouser. The wolf in the drawer and the various pets are the stock; the customers are the demand. The hand fan, the clock, the fish tank, and the spider web are shop dressing, not tools.

The progression in the frames confirms the flow: at 2:29 the old man enters; at 1:58 the farmer arrives with question marks and the cat appears in front of him, with the "can it catch mice" line; at the end the shopkeeper is properly awake and a satisfied customer gives a thumbs-up. So the reading is wake the owner, then hand the cat to the customer who needs a mouser. The question marks floating above the farmer's hat signal that he is undecided until the cat is produced.

Because the exact pet each other customer takes is not shown in close-up, the steps rest on the visible customer arrivals and the one explicit "catch mice" clue.

Tips & Common Mistakes

  • Mistake: letting the owner sleep. Nothing gets adopted until you wake the dozing shopkeeper first.
  • Mistake: giving the wrong pet to the farmer. The customer who asks "can it catch mice?" wants the cat, not a fish or the wolf.
  • Mistake: ignoring the drawer. The counter drawer holds stock (including the wolf); open it to access the pets to hand out.

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