Brain Find Level 109
๐ Walkthrough
Overview
Level 109 shows two armored guards standing in front of a pair of closed wooden castle doors. Both guards hold halberds, and loose props sit beside them: a sword, a coin moneybag, and a bottle. The prompt asks "Why do guards have big beards?" and the target badge shows a princess. The princess is hidden behind the guarded door, and the level asks you to soften the two guards one by one โ one through drink, one through money โ until the doorway becomes insecure enough to open.
- Difficulty: Hard
- Estimated moves: 4
Step-by-Step Solution
- Look over the two guards and the three props on the ground. The sword is a weapon that matches neither guard's softening need, so set it aside as a decoy and focus on the bottle and the moneybag.
- Drag the bottle over to the guard on the right. Let him take and drink from it; he slumps and gets dizzy, shown by the stars around him, which removes him as a steady block in front of the door.
- Take the coin moneybag and hand it to the guard on the left. The bribe settles at his waist, and his attention loosens enough that he is no longer holding the door firmly.
- With both guards compromised, examine the closed double doors. The seam between the doors is now an insecure spot rather than a locked barricade, so tap the door itself to push it open.
- As the doors swing apart, the princess who was hiding behind them is revealed in the doorway. Tap the princess to select the target.
- The Good screen shows the doors open with the princess standing inside, confirming that the guards were distracted in the right order and the doorway was then checked.
- If the door will not move, go back and verify both guards received their prop: the right guard must drink the bottle and show dizziness, and the left guard must hold the moneybag. A single compromised guard leaves the door shut.
Strategy & Reasoning
The riddle in the prompt points at hiding rather than fighting. Big beards and heavy armor make the guards look unapproachable, but the props on the ground show two ways a guard can lose his focus: one succumbs to drink, the other to a bribe. The sword never enters the solution, which keeps the level from reading as a combat or battle puzzle.
Each prop maps to one specific guard. The bottle goes to the right side, where the drinking reaction shows up as dizziness stars; the moneybag goes to the left, where it settles at the waist as a bribe. Mixing the two up leaves both guards alert, and touching the sword does nothing to change their stance. This one-to-one matching is the layer that turns the loose items into a checklist.
Only after both guards are distracted does the door itself become a tappable object. The level treats the doorway as the second hidden container: the princess is not behind a small crate or under a prop, but behind the guarded entrance, and reaching her requires solving the guards before the doors can be checked.
Tips & Common Mistakes
- Mistake: dragging the sword toward a guard or tapping the locked doors first. Correct approach: the sword is a decoy; deal with the guards before trying the door.
- Mistake: giving the bottle to the left guard and the moneybag to the right one. Correct approach: the right guard drinks the bottle and grows dizzy, while the left guard receives the moneybag as a bribe.
- Mistake: tapping the door while either guard remains alert. Correct approach: once both are compromised, tap the insecure door open, then tap the revealed princess.