Brain Find Level 101
๐ Walkthrough
Overview
Level 101 (no subtitle) shows an orange-framed wall clock reading around 5:00, and a hunched elderly woman with a white headscarf, a walking cane, and a yellow basket slowly walking toward an empty wooden chair on the right. At the bottom the goal icon is the face of a young blonde girl. Despite the old woman being the prominent character, the goal is a young girl, which means the puzzle is about reversing or revealing time rather than helping the elderly woman sit down. The approach is to manipulate the clock to change the time and reveal the young blonde girl.
- Difficulty: Hard
- Estimated moves: 1
Step-by-Step Solution
- Survey the scene. The wall clock reads about 5:00, the old woman with a cane and basket walks toward the empty chair, and the goal icon is a young blonde girl's face.
- Notice the mismatch: the character on screen is an old woman, but the goal is a young girl. The clock is the only object that can change age/time.
- Drag the clock hands to adjust the time (turn back the clock / set it to a different hour).
- Changing the time reverses the aging effect, and the hunched old woman transforms into / reveals the young blonde girl.
- The young blonde girl appears. The level completes with a "Good" banner, confetti, and the message "You are so bad!", displaying the blonde girl in the center circle.
Strategy & Reasoning
The level deliberately puts a hunched, white-haired old woman with a cane in the foreground, so the eye assumes the task is to help her walk to the chair or sit down. But the goal icon is unambiguously the face of a young blonde girl, not an old woman. This mismatch is the key: helping her sit would never produce a girl, so the chair and the walking are misdirection.
The clock is the only object tied to time. In a puzzle where the visible character's age does not match the goal, manipulating the clock to turn back time is the logical mechanism โ it ages the person backward from an elderly woman to the young blonde girl she was. This is why the old woman is shown mid-walk rather than already seated: the walk is a static scene, and the real interaction is on the clock.
The completion message "You are so bad!" is the game's snarky tone, treating the time-reversal (or the trick) as a mischievous act. Trying to tap the chair, the cane, or the basket does nothing, because those props are scenery. The productive action is moving the clock hands, which triggers the transformation into the goal's blonde girl.
Tips & Common Mistakes
- Common mistake: dragging the old woman to the chair or tapping the chair to help her sit. That never produces a young girl.
- Common mistake: tapping the cane or basket. They are props, not the solution.
- Key action: adjust the clock hands (drag them to change the time) to turn back time and reveal the young blonde girl.