Brain Find ยท Level 115

Brain Find Level 115

๐Ÿ“ Walkthrough

Overview

Level 115 shows a red cloche dome sitting on a round tray against a plain white background. The prompt reads "Can you play it?" and the target badge shows a white die with six black pips on its front face. A die is concealed under the dome, and the level asks you to remove the cover and check whether the exposed die matches the six-pip target. The axe, stones, and other props seen in nearby scenes do not appear here; the whole puzzle is about lifting the cover and identifying the correct face.

  • Difficulty: Regular
  • Estimated moves: 2

Step-by-Step Solution

  1. Look at the closed red dome and note that it sits over a flat tray, the standard container shape for hiding a small object. The target badge already shows what the hidden object should look like: a six-faced die.
  2. Do not tap around the empty background searching for loose props. The only object to open is the cloche itself, which responds to being lifted or dragged aside.
  3. Place a finger on the round knob at the top of the dome and drag the cover up and off the tray, sliding it away to one side. Keep the grip on the knob so the whole dome moves as one piece.
  4. Once the cover is moved aside, a white die sits on the tray with its front face showing six black pips. Check the other visible faces to confirm the die matches the six-pip target badge rather than another number.
  5. Tap the exposed die showing six pips to select it. The dome stays parked off to the side while the selected die fills the target circle on the result screen.
  6. If the cover will not shift, make sure the drag starts on the knob or the dome body and pulls the whole piece upward; pushing on the tray or tapping the base does not lift the cloche.
  7. If the die shown does not read as six, re-check the front face before tapping. The target badge fixes the required number, so selecting a die on a different face counts as a wrong pick even though the cover has been opened.

Strategy & Reasoning

The level is a container-lift puzzle in its simplest form. The dome's job is to hide the die until the cover moves, so the first and main decision is recognizing the cloche as a movable prop rather than fixed scenery. Once it is off, the remaining task is ordinary identification: match the exposed pips to the die in the target badge.

The prompt's vague wording, "Can you play it?", keeps the game reference open-ended, but the badge narrows it to dice. There is no roller, no table opponent, and no score to chase, which rules out throwing or manipulating the die; the object under the cover is already set to its answer face when revealed.

Compared with the two-finger rotations and multi-prop sequences in neighboring levels, this screen rewards a slower read of which surface can move. Dragging the cover aside first and inspecting the pips second avoids the common shortcut of tapping whatever small shape appears as soon as the tray is exposed.

Tips & Common Mistakes

  • Mistake: tapping the tray or the plain background trying to make the die appear. Correct approach: the die is under the dome; lift the cover off the tray first.
  • Mistake: gripping the tray edge instead of the dome. Correct approach: hold the top knob and drag the whole cloche up and aside to expose the die.
  • Mistake: tapping the die before checking its pips. Correct approach: confirm the front face shows six pips matching the target badge, then tap that six-pip die.

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