Tricky Test 2 ยท Level 60

Tricky Test 2 Level 60

๐Ÿ“ Walkthrough

Overview

Level 60 puts a cash register in the lower half of the screen and a purple sock hanging beside a white price tag that reads "$24.50." The prompt says "Please pay exact," and the register only offers four fixed denominations: $10, $5, $2, and $1, with the small green display starting at zero. Every available button is a whole-dollar amount, so the fifty-cent part of the price cannot be paid with any coin or bill on the board. The trick is to change the price itself instead of trying to build the impossible half-dollar total.

  • Difficulty: Regular
  • Estimated moves: 5

Step-by-Step Solution

  1. Look at the four register buttons and list their values: the top row holds $10 and $5, and the bottom row holds $2 and $1. Notice that none of them can produce fifty cents, so paying $24.50 exactly from these denominations is impossible as written.
  2. Focus on the price tag tied to the purple sock at the upper left of the play area. The tag shows "$24.50," and the trailing half-dollar portion is the part that blocks any whole-dollar combination from matching.
  3. Place two fingers on opposite sides of the price tag, one on the left edge and one on the right edge, as if you were gripping a paper label between your fingertips.
  4. Pull your two fingers apart in opposite directions to tear the tag in half. The tag splits and the ".50" portion comes off, leaving the tag to read "$24." Only after this tear should you touch the register buttons, because paying before the tag changes means chasing the original impossible total.
  5. Tap the $10 button twice. Each tap adds ten dollars to the register display, so after these two taps the running total shown on the green display is $20.
  6. Tap the $2 button twice. These two taps add four dollars, bringing the total to $24, which matches the torn tag. The register accepts the exact amount and the level clears to the completion screen.
  7. Do not use the $5 or $1 buttons for this combination. Fives and singles would require more taps and would still have to be arranged carefully to avoid overshooting, while the two tens and two twos land on twenty-four in the fewest presses.
  8. If a tap does not register, check that your finger lands on the button face rather than on the register body beside it. The running total on the green display updates after each accepted press, so you can confirm every tap before moving to the next button.

Strategy & Reasoning

The register puzzle is built around an arithmetic impossibility. With whole-dollar denominations on screen, any combination of $10, $5, $2, and $1 stays in whole dollars forever, so the half-dollar price can never be matched. The intended break is that the tag is paper and can be ripped, which turns an impossible payment into a straightforward one.

Once the tag reads $24, the arithmetic has several routes on paper, but the visible button layout favors the large bills: two tens leave a four-dollar remainder, and two twos fill that remainder exactly. Using fives or singles would require more taps and would still have to avoid overshooting, which is why the level rewards choosing the largest compatible denominations first.

This level follows the game's pattern of presenting an unsolvable calculation and hiding the real freedom in an object that looks fixed. The price tag is drawn as a label rather than a button, so most players assume its number cannot change; checking whether any drawn object can be dragged, split, or torn is the habit that solves these screens. The whole puzzle is really a question about what you are allowed to touch, not about counting out money.

Tips & Common Mistakes

  • Mistake: trying to reach $24.50 by tapping the register buttons. Correct approach: remember all buttons are whole dollars, so the half-dollar part must be removed from the price first by tearing the tag.
  • Mistake: pressing the tag with one finger or tapping it once. Correct approach: grip it with two fingers on opposite edges and pull them apart to tear the label in half.
  • Mistake: mixing in $5 and $1 taps and overshooting the total. Correct approach: after the tear, use two taps on $10 and two taps on $2 to land exactly on twenty-four.

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