Tricky Test 2 Level 1
๐ Walkthrough
Overview
This is the first real puzzle after the box tutorial, and it teaches the second core verb of the game: tapping. The screen is a plain dark charcoal layout with the single instruction "Tap the green button 3 times." printed across the upper third. Centered in the middle of the screen is a large, round, bright green push-button sitting on a dark grey circular base, and a small white speech bubble floats just above it showing a countdown number (starting at 3). There are no other objects, no menus, and no obvious gimmicks on screen โ which is exactly the point: the game wants you to second-guess an intentionally simple command. The whole solution is to press the green button exactly three times and watch the counter bubble tick down.
- Difficulty: Easy
- Estimated moves: 3 taps
Step-by-Step Solution
- Read the instruction "Tap the green button 3 times." at the top of the screen. Confirm the button in the middle is the bright green circle (not a red, blue, or grey one โ on this screen there is only one button, so there is no color confusion).
- Look at the white speech bubble above the button. It currently shows the number "3", meaning three taps remain.
- Tap the center of the green button once. The button depresses briefly with a small animation, and the speech bubble updates from "3" to "2".
- Tap the center of the green button a second time. The bubble updates from "2" to "1".
- Tap the center of the green button a third time. The bubble updates from "1" to "0" (or disappears entirely).
- The moment the third tap registers, the level completes: the green button vanishes and a short success animation (two peachy finger/nose shapes animating in from the sides) plays over the unchanged instruction text. The game then advances automatically; there is no confirm button.
Strategy & Reasoning
This level exists to break the "everything in this game is a trap" reflex that the tutorial starts building. Tricky Test 2 spends its opening levels alternating between literal instructions and wordplay traps, and this one is the literal half. The countdown bubble that appears above the button is the game's own progress tracker โ it is not decoration. As long as that bubble is visible and counting down, you are doing the right thing.
The trap players fall into here is overthinking. After the drag-the-box level, many players expect that "tap" really means "drag" or that the green button will slide away after the second tap, or that the button will change color and they will have to chase a different-colored button. None of that happens on this level. The button stays put, stays green, and accepts taps until the counter reaches zero.
You do not need to long-press, double-tap, or use two fingers. A normal single finger tap on the center of the green circle is exactly what the game registers. Order and timing do not matter; you can tap slowly, rapidly, or with pauses between taps.
Tips & Common Mistakes
- Common mistake: Tapping slightly off the edge of the green circle. The game only counts taps that land on the green button area. If the bubble does not decrease, you missed the hitbox โ aim for the center.
- Common mistake: Tapping four or more times because you distrust the counter. Once the bubble hits zero, extra taps do nothing useful and can even feel like they are failing; watch the bubble and stop at three.
- Common mistake: Looking for a hidden trick (dragging the word "green", swapping buttons, etc.) when there is none. On this level the instruction is literal.
- Tip: Keep your eyes on the speech bubble, not the button. The bubble number is the source of truth for how many taps remain.
- Tip: If a tap seems not to register, tap the dead center of the button; the hitbox is slightly smaller than the visible green circle.