Brain Puzzle 3 ยท Level 133

Brain Puzzle 3 Level 133

๐Ÿ“ Walkthrough

Overview

Level 133 is another doctor's-office consultation puzzle seen from the physician's first-person view, with a pair of blue-gloved hands resting on a wooden desk. The yellow banner says "Solve the patient's problems" with a 2:59 countdown. The room is the same hospital waiting area: red-cross double doors lead to the exam rooms, the wall monitor reads "PLEASE PROCEED TO EXAM ROOM 3," blue filing cabinets line the back wall with books stacked on top, a "CUPID" cherub poster hangs on the left and a "Know Your Rights" police poster on the right. On the desk lie a black vinyl record with a red center label and a black horn printed with "TOOT," and a brass-horned gramophone sits on a low wooden shelf to the left. The first patient, an anxious man in a grey suit and red tie, holds his forehead and says "Doctor, I can't sleep." A succession of patients with different complaints then files through, and the cure in every case is the music produced by the desk and shelf objects.

  • Difficulty: Regular
  • Estimated moves: 4

Step-by-Step Solution

  1. Read the first patient. The man in the grey suit and red tie sits slumped with one hand on his forehead, unable to sleep. Notice the two props on the desk in front of you โ€” the vinyl record and the "TOOT" horn โ€” and the silent gramophone on the shelf to the left.
  1. Load the record onto the gramophone. Tap the black vinyl record on the desk and place it onto the turntable of the brass-horned gramophone on the shelf. The gramophone starts spinning and floating music notes appear around its horn; the room begins to play music.
  1. Use the "TOOT" horn. Tap the black horn on the desk. It amplifies the gramophone so the music fills the whole waiting room. Both desk props then disappear from the desk, confirming they have been put to use.
  1. Treat the second patient. With the music playing, a cleaning lady sits down in the chair: white cap, a gas mask over her face, blue uniform, white apron and yellow rubber gloves. She is confused (red question marks over her head) and says "Doctor, I can't smell anything." The playing music clears her complaint.
  1. Reach the final patient. A brown-haired man in a plaid shirt now sits in the chair reading a newspaper whose headline reads "Winning $10 Million." At first he looks grim and red-eyed, but as the music plays through he clenches his fists in celebration, holding up the winning lottery ticket.
  1. Watch the payoff. Green banknotes and colorful confetti rain down, the gramophone shows a happy face, and the red "Completed" banner appears. The level finishes with the man overjoyed by his ten-million-dollar win.

Strategy & Reasoning

This level repeats the music-therapy formula established in the same consulting room. The doctor has no pills, injections or instruments; the only items available are a record, a horn and a gramophone. Therefore the only possible treatment is to make music: the record must be loaded onto the turntable before any sound exists, and the "TOOT" horn amplifies it so it reaches every patient in the chair.

The three complaints are deliberately absurd insomnia, loss of smell, and then a lottery windfall. They are not to be solved with medical logic โ€” they are a joke chain: start the music once, and each patient reacts in turn. The final newspaper headline "Winning $10 Million" is the punchline: being relaxed enough after the music is treated as the reason the protagonist notices his own good fortune.

There is no alternate path. Tapping the patients, the exam-room doors or the wall monitor does nothing until the gramophone is producing music. The CUPID and police posters are set dressing. The whole level reduces to: load record, toot the horn, watch the patients cycle through to the celebration.

Tips & Common Mistakes

  • Mistake: tapping the patients or the "EXAM ROOM 3" door. None of the people or doors react on their own. Start by using the record, the horn and the gramophone.
  • Mistake: leaving the record on the desk. It must be placed onto the gramophone turntable to start playing; tapping the record while it sits on the desk does nothing.
  • Mistake: forgetting the "TOOT" horn. Loading the record starts the gramophone, but the horn is the second required prop. If the patients do not change after the record spins, tap the horn to amplify the music.

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