Brain Puzzle 3 Level 101
๐ Walkthrough
Overview
Level 101 is a horror-nightmare wake-up puzzle. The yellow banner reads "Keep the two people awake." A dark blue bedroom at night shows two young men squatting on the floor trembling, a chess board between them. Through the open window, a Freddy Krueger-style monster wearing a fedora, red-and-black striped sweater, and bladed glove clings to the frame. Red blood-style text on the wall reads "Don't fall asleep." Scary items are scattered around: a skull-topped hat on a coat rack, a black trench coat, a hanging rope noose, a desk lamp, a computer monitor displaying a girl's image, a coffee jar, and green smoke creeping along the floor. The completed state shows the window filled with daylight mountain scenery, the monster gone, all scary items removed, and both men still awake.
- Difficulty: Regular
- Estimated moves: 6
Step-by-Step Solution
- Understand the threat. The monster in the window is a nightmare demon that will attack if the two men fall asleep. Every scary or sleep-inducing item in the room must be removed or neutralized before dawn.
- Remove the desk lamp. Tap the red desk lamp on top of the cabinet. It disappears โ darkness and sleep-inducing props must go.
- Open the cabinet and the small drawer. The small cabinet on the left has a drawer that slides open to reveal empty interior; the large cabinet doors also swing open. Emptying the cabinet removes hiding places for nightmare fuel.
- Remove the skull hat and the black trench coat. Tap the skull topped hat on the coat rack and the long black coat hanging below it. Both vanish, leaving only the bare wooden coat rack. These are classic horror props feeding the monster.
- Remove the rope noose from the wall. Tap the hanging rope loop on the wall next to the "Don't fall asleep" text. It disappears.
- Clear the computer monitor. The monitor on the desk initially displays a girl's image. Tap the screen โ it goes blank white. The image was triggering the nightmares.
- Consume the coffee jar. Tap the coffee jar on the floor near the chess board. It disappears โ the two men drink it to stay alert.
- Watch the monster vanish. With all nightmare items removed and the men awake on coffee, the window transitions from night (with the monster) to daytime mountain scenery. The TV on the wall now shows a peaceful landscape. The two men lower their raised hands and remain squatting, now safe. The "Completed" banner appears with confetti.
Strategy & Reasoning
The puzzle logic is "remove every item that fuels the nightmare, then drink coffee to stay awake until daylight." The Freddy Krueger monster is the consequence of falling asleep โ he can only appear while it is dark and scary items surround them. Each prop removed weakens him: the skull, the trench coat, the noose, the desk lamp, and the girl's image on the computer all feed the horror atmosphere.
The chess board between them is what they were doing to stay awake โ playing chess. In the middle frames, the white king piece topples, showing they were almost dozing off. The green smoke on the floor is sleep-inducing mist; it is dissipated as the room is cleared.
The order of removal does not strictly matter, but every scary item must be tapped. The monster does not leave until the room is bright and all props are gone.
Tips & Common Mistakes
- Mistake: trying to attack the monster directly. The monster cannot be fought; he leaves only when the room is cleared and daylight comes.
- Mistake: forgetting the computer screen. The girl's image on the monitor is one of the nightmare triggers. If the screen still shows her, the monster will not leave.
- Mistake: ignoring the coffee jar. Drinking coffee is what keeps the men awake. If you remove all scary items but do not tap the coffee jar, the level does not complete.