Tricky Test 2 Level 83
๐ Walkthrough
Overview
Level 83 opens with the prompt "Quick, put the eyeball back," and a single brown eyeball rests in a pale octagonal face near the center of the dark play area. The top bar shows four red hearts and one gray heart, along with the level number, and no other face parts are drawn on the board at first glance. The recording for this level then transitions through an empty screen into a second short challenge in which a small white ghost appears inside a bordered area with a five-second countdown. The level combines a device-motion trick with a touch-avoidance test rather than a simple tap target.
- Difficulty: Hard
- Estimated moves: 2
Step-by-Step Solution
- Read the opening prompt: the eyeball has to be put "back," but there is no empty eye socket drawn on the octagonal face to drag it into. Do not try sliding the eyeball around the face, because the target socket is not on the board.
- Place one finger directly on the brown eyeball in the center of the screen and keep it pressed there. Holding the eyeball first anchors the gesture so the game recognizes which object you are acting on.
- With your finger still on the eyeball, shake the device firmly, or tilt and motion the phone as if you were lifting the eyeball off the screen and pressing it into your own eye socket. The motion needs to be vigorous; a gentle wrist tilt will not register with the game's motion detection.
- Keep shaking until the face accepts the replaced eyeball and the opening scene clears. After this transition the play area goes briefly empty, then a small white ghost appears inside a rectangular border.
- When the ghost stage appears, read the on-screen instruction to hold the screen and avoid the ghost for five seconds; the large countdown starts at five. Press a finger onto the play area at a spot away from the ghost to begin the hold.
- Keep that finger on the screen for the full five seconds while steering it around the ghost. Move in circles near the border of the play area so the ghost has to travel across the center to chase you, and keep your finger from touching the ghost itself.
- Hold out until the countdown reaches zero. If the ghost catches your finger, the attempt resets and you must start the five-second avoidance again; finish the timer without contact to reach the completion screen.
- If the eyeball shake does not register on the first try, keep your finger pressed to the eyeball and repeat the firm motion once more. The opening stage responds to the device tilt and shake together, so lifting off the eyeball before shaking breaks the gesture.
Strategy & Reasoning
The eyeball stage leans on the same outside-the-device idea used elsewhere in this game: the missing socket is your own face, so the phone has to be moved as if passing the eyeball from the screen to you. Dragging the eyeball on the board fails because the octagon offers no second socket, and a light wrist movement fails because the game's motion detection looks for a firm shake rather than a nudge.
The ghost stage then switches from physical motion to on-screen reflex. Its five-second window is short, but the ghost's path is predictable enough that staying near the perimeter gives you the longest possible loop to dodge it. Cutting across the middle toward the ghost's side shortens that loop and makes contact much more likely, so circling the border is the safer route through the timer.
The two stages use different inputs โ a device shake followed by a stationary finger hold โ which is what makes the level feel tricky: there is no single repeated gesture that solves the whole screen. Splitting the level into the eyeball problem and the ghost problem, and solving each with its own input, keeps the attempt focused instead of mashing the screen after the first transition.
Tips & Common Mistakes
- Mistake: dragging the eyeball onto the octagonal face looking for a hidden socket. Correct approach: press the eyeball and shake the device as if setting it into your own eye socket.
- Mistake: shaking the phone only softly after the finger lands on the eyeball. Correct approach: shake firmly enough that the motion registers; the game will not accept a gentle tilt.
- Mistake: pressing near the ghost or cutting through the center during the five-second hold. Correct approach: keep your finger near the border and circle around it until the countdown finishes.