Tricky Test 2 Level 47
๐ Walkthrough
Overview
The prompt says "Let's wake Rose up!" A girl named Rose is fast asleep in a bed at the bottom of the screen, with "Z" sleeping symbols floating above her head. Two yellow curtains cover a window above her, and it is dark outside. The solution is to open the curtains by dragging them apart, letting sunlight into the room; the daylight wakes Rose, who then stands up beside the bed.
- Difficulty: Easy
- Estimated moves: 2 drags
Step-by-Step Solution
- Read the instruction "Let's wake Rose up!" Observe Rose sleeping in the bed at the bottom of the screen, with a "Z" floating above her.
- Look at the window above the bed: two yellow curtain panels are drawn closed over the window glass. Behind them is a dark blue night sky.
- Do NOT tap Rose, shake the bed, or shout at the screen โ none of those will wake her.
- Press and hold the left yellow curtain panel and drag it to the left side of the window frame.
- Press and hold the right yellow curtain panel and drag it to the right side of the window frame.
- As the curtains part, daylight (bright blue sky) floods through the window.
- Rose automatically wakes up, sits up in bed, and then stands up next to the bed in her blue pajamas and nightcap. The level clears.
Strategy & Reasoning
The scene is a bedroom at night. The obvious way to wake a sleeping person in a game is to open the curtains and let morning light in โ the designers even show a night sky behind closed curtains. Tapping Rose directly does nothing because she is in a deep sleep; the only environmental trigger is the sunlight. The curtains are draggable panels (they slide along the top of the window frame). Once both panels are moved to the sides, the room brightens and the wake-up animation plays. This is a straightforward environmental puzzle; the only trap is that players may try tapping or shaking Rose first. The correct interaction is purely on the curtains.
Tips & Common Mistakes
- Mistake: Tapping Rose's face or body trying to wake her. Correct approach: leave Rose alone; open the curtains.
- Mistake: Tapping the curtains instead of dragging them. Correct approach: you must drag each panel horizontally to the side; a tap does not move them.
- Mistake: Opening only one curtain. Correct approach: both curtain panels must be pulled fully to the sides before daylight floods in.
- Mistake: Looking for an alarm clock or light switch. Correct approach: there is no switch; the window curtains are the only interactive element.
Additional Notes
This level is one of the simpler environmental puzzles in the pack, but it can stall players who are conditioned to tap on characters rather than manipulate the background. The curtains are deliberately drawn across the window so that the night sky is hidden, and Rose is drawn with closed eyes and floating "Z" letters to signal deep sleep. Once the curtains are pulled aside, the brightness change is the trigger that wakes her. If you only open one curtain, Rose will not wake; both panels must be moved fully to the sides. The level is over quickly after that โ Rose stands up, blinks, and the success state loads. There are no hidden coins, no extra buttons, and no time pressure, so take your time dragging the curtains smoothly to the edges of the window frame.