Brain Out Level 42
๐ Walkthrough
Overview
A girl sleeps in a bed under a blanket, and the prompt says ZOZO overslept and asks you to wake her up. An alarm clock sits near the bed, a dog rests on the floor, a fly buzzes near the pillow, a hammer leans by the side, and a closed door stands on one side of the room. Most of the obvious waking props fail to rouse her. The solution is to work the door: slide the doorknob down to open the door, and Mom walks in to wake Zozo herself.
- Difficulty: Regular
- Estimated moves: 2
Step-by-Step Solution
- Read the prompt and note who the sleeper is: the girl in the bed is ZOZO, and she needs to be woken up before she oversleeps completely.
- Look over the bedroom props. The alarm clock, dog, fly, and hammer each suggest a different wake-up attempt, but none of them rouses the girl on its own.
- Do not tap the alarm clock to ring it. The clock does not produce a working wake-up in this level, and the girl stays asleep through it.
- Ignore the fly and the hammer near the bed. They are distractions from the actual waking route, and the dog on the floor also does not interact with the sleeper.
- Turn your attention to the closed door on the side of the room. Find the doorknob on it and slide it downward instead of turning it.
- The door opens after the knob slides down, and Mom enters the room to wake ZOZO. The girl wakes up and the level clears with the success panel. If the door does not open, make sure the knob was dragged all the way down rather than tapped once.
The mechanic is a door interaction that calls in a helper. The level hides the waker outside the bedroom, and unlocking the door lets that person come in to finish the job.
Strategy & Reasoning
A normal wake-up puzzle would use an alarm, a noise, or a tap on the sleeper, but this board sets those props around the bed as decoys. The real wake-up comes from another person waiting outside, which is why the door matters more than any bedside object. Sliding the knob down opens the room and admits Mom, who wakes the girl directly.
Tapping the alarm fails because it does not sound or reach Zozo. Swatting the fly fails because it does not wake anyone. Using the hammer fails because no smash interaction is available. Poking the sleeping girl directly fails because she does not respond to bedside taps. The intended realization is that the person outside the door is the missing waker, so the door has to be opened to bring her in.
Tips & Common Mistakes
- Do not waste taps on the alarm clock, fly, hammer, or dog. These props do not wake Zozo, and the accepted route opens the door instead.
- Slide the doorknob down rather than tapping it. The door releases when the knob is dragged downward, and a single tap on the handle may not register the opening.
- Wait for Mom to enter after the door opens. The girl wakes up when the helper comes into the room, so do not tap the bed again before the door interaction has had time to play out.