Brain Out Level 38
๐ Walkthrough
Overview
Another whack-a-mole board shows four empty-looking holes spread across the screen, a yellow mole sitting up in one of the openings, and a wooden hammer resting off to one side. The title again reads Whack-A-Mole, but this round the mole does not need a timed hammer swing. The trick is that the mole itself can be pulled out of its hole, and the hammer is positioned to meet it. You drag the mole toward the hammer until the two come together, which finishes the level.
- Difficulty: Easy
- Estimated moves: 2
Step-by-Step Solution
- Read the title and locate the mole and the hammer. The mole occupies one of the four holes, and the hammer sits away from it on the lower side of the board.
- Check the other three holes first. They are empty openings with no animal inside, so the target is the mole already visible in its hole.
- Do not swing the hammer back and forth waiting for a pop. This mole is already out, and the accepted interaction moves the animal rather than striking on a timer.
- Press and hold the yellow mole in its hole. Grab the body or head of the animal so the drag starts on the mole itself.
- Pull the mole out of the opening and drag it toward the hammer resting on the side of the board. Keep moving the mole until it reaches the hammer head.
- Release the mole near the hammer. The two connect, the mole is whacked, and the level clears with the success panel. If nothing happens, make sure you grabbed the mole rather than the hammer, and that the drag carried it all the way to the tool.
The mechanic here is a drag-to-bring-together puzzle dressed as a whack-a-mole game. The hammer and mole are two separate objects, and the solution moves one toward the other instead of relying on quick reflexes.
Strategy & Reasoning
The whack-a-mole setup suggests a reaction challenge: wait for a pop, then swing the hammer fast. This level removes the timing pressure. The mole stays raised in its hole, and the board accepts pulling the animal out toward the hammer. The hammer's position on the side marks where the mole needs to be brought, so the puzzle becomes a simple pairing of two objects.
Dragging the hammer over to the mole fails because the accepted gesture moves the mole itself. Tapping the mole in its hole fails because the animal has to be pulled out to the hammer. Checking the empty holes fails because no second mole appears there. The intended realization is that this round is a static bring-together task, not a reflex round, so you can take the drag slowly and line the mole up with the hammer.
Tips & Common Mistakes
- Grab the mole, not the hammer, when you start the drag. The level expects the animal to be pulled toward the resting hammer, so moving the tool the other way does not clear it.
- Pull the mole fully out of its opening before carrying it over. A mole still half in the hole may not register as moved, so drag the body free first.
- Bring the mole right up to the hammer head before releasing it. If the two do not connect, the mole was dropped short of the tool, so nudge it closer and release again.