Brain Find ยท Level 57

Brain Find Level 57

๐Ÿ“ Walkthrough

Overview

Level 57, subtitled "Hand over my princess!" shows a gray stone castle with three towers โ€” a small left tower, a tall center tower, and a short right tower, all topped with red pointed roofs and small yellow flags. A green cartoon dragon with yellow horns, yellow eyes, and a pale yellow belly perches on the right side of the castle, wings folded. Two green bushes sit at the base of the castle walls. Below the castle, three items are arranged in a row: a steel sword with a golden hilt, a raw pink piece of meat, and a wooden-handled axe. At the bottom center, a princess icon in a yellow dress marks the target. The success message reads "The princess and the dragon have become friends" โ€” the twist is that the player does NOT fight the dragon, but instead befriends it, and the princess was never being held hostage in the first place.

  • Difficulty: Easy
  • Estimated moves: 1-2

Step-by-Step Solution

  1. Survey the castle scene before acting. The dragon perches on the right tower. Below, three candidate items are laid out: a sword, a piece of meat, and an axe. The sword and axe look like weapons for fighting the dragon, and the meat looks like bait. The princess icon at the bottom tells you the target is the princess.
  1. Read the twist in the success message: "The princess and the dragon have become friends." This tells you the solution is not combat. The sword and axe are deliberate red herrings โ€” they look like the obvious tools to storm the castle and defeat the dragon, but using them would be the wrong approach. The meat is the item that matters.
  1. Drag the piece of meat to the dragon. Offer the meat as a peace offering. The dragon accepts the food, and rather than fighting, the dragon and the princess (who was inside the castle) become friends. The dragon stops being the "villain" of the scene and turns into an ally.
  1. Once the dragon befriends the princess, the success screen appears. The princess is displayed in a yellow circle, and the text "The princess and the dragon have become friends" confirms the peaceful resolution. The level is complete.

Strategy & Reasoning

The level is built on a subversion of the classic "knight fights dragon to rescue princess" trope. The visual layout โ€” a castle, a dragon perched on it, and weapons laid out below โ€” primes the player to expect a battle. The sword and axe are deliberately placed as combat options, and the meat is tucked between them to look like bait for a fight. But the success message reveals the twist: the princess and the dragon are friends, and the correct resolution is to feed the dragon rather than slay it.

This is consistent with Brain Find's recurring pattern of presenting an obvious solution that is actually a trap. The "Hand over my princess!" prompt sounds like a knight's battle cry, which makes the player reach for the sword. But the game rewards the non-violent option: giving the meat to the dragon as a gesture of goodwill. The dragon, once fed, becomes friendly, and the princess (who was inside the castle) is revealed as the dragon's friend rather than its prisoner.

Alternative approaches fail for specific reasons. Dragging the sword to the dragon triggers no friendly resolution, because the sword is a weapon and the dragon is not programmed to fight back โ€” it simply ignores combat. Dragging the axe also does nothing, for the same reason. Tapping the castle doors or the towers also produces no result, because those are static. The meat, offered as food, is the only action that triggers the friendship ending.

Tips & Common Mistakes

  • Common mistake: grabbing the sword or axe to fight the dragon. The dragon is not an enemy; the twist is that it is friends with the princess. Weapons are the wrong choice.
  • Common mistake: assuming the princess is being held captive. The success message says the princess and dragon became friends, which means she was never a prisoner. You are not "rescuing" her โ€” you are helping them stay friends.
  • Common mistake: ignoring the meat because it looks like bait for a fight. The meat is the peace offering; offering it to the dragon is the only action that triggers the "friends" ending.

Note: solution steps are based on visible frames only

Popular Levels