Brain Blow Level 22
๐ Walkthrough
Overview
A sleeping kitten curls on the board with a fly resting near its nose and Zzz signs floating above. The prompt asks you to wake up the kitten. The animal is tucked in with its eyes closed, and the fly keeps hovering near its face, but the way to rouse it is to tap its paw repeatedly rather than swatting the fly. Each tap on the paw stirs the kitten a little more until it opens its eyes. The level completes once the kitten is awake.
- Difficulty: Regular
- Estimated moves: 3
Step-by-Step Solution
- Look at the curled kitten and find its front paw with the pink pad tucked against its body. The closed eyes and Zzz marks confirm it is asleep and needs repeated interaction.
- Tap the paw once and watch for a small reaction; the kitten may shift slightly but remains drowsy, so one tap is not enough to wake it fully.
- Keep tapping the paw in succession, repeating the action until the kitten stirs enough to open its eye. The fly near the face moves around, but it is not the target of the taps.
- Stop tapping once the kitten opens its eye and the completion feedback appears. The level finishes when the animal wakes, and no drag or shake is required.
- Keep your taps focused on the paw with the pink pad, rather than wandering across the cat's face or the fly above it, because each valid tap on the paw builds toward waking. The kitten may open only one eye at first, so continue the taps until that eye stays open and the completion feedback appears. If the animal keeps dozing after several taps, make sure you are contacting the paw pad and not the soft body, since taps elsewhere do not advance the wake-up.
Strategy & Reasoning
Waking a sleeping character usually calls for repeated taps on a body part that reacts to touch. The paw is the interactive spot here, and each tap builds toward waking the animal rather than triggering an instant switch. The fly and the Zzz marks explain why the kitten is asleep, but they do not need to be removed first.
Repeated taps matter because the wake-up state is gradual: the kitten does not jump awake on the first contact, and an early stop leaves it dozing. Ignoring the paw and swatting the fly does not wake the animal, since the fly is scenery around the sleeping face. Once the eye opens, the interaction has reached its goal.
Tips & Common Mistakes
- Tap the kitten's paw, not the fly near its nose; chasing the fly will not wake the animal.
- Keep tapping after the first small reaction; the kitten needs several taps before it fully opens its eye.
- Do not drag the kitten around the board; the level responds to repeated paw taps, not movement.