Brain Test 5 ยท Level 70

Brain Test 5 Level 70

๐Ÿ“ Walkthrough

Overview

This is a multi-round visual puzzle spread across five notebook pages. One page reads "Find the odd one." and shows a group of characters standing in a row at night under a full moon: a hobo in tattered clothes, a businessman in a suit, a werewolf in its human-wolf form, and two more men in business casual. The werewolf is clearly the outlier among normal humans. Other pages in this level present electrical circuit puzzles where you place positive and negative poles to light up every white tile while routing around black blocked squares. The overall approach is to identify the outlier on visual pages and deduce pole placement on circuit pages.

  • Difficulty: Regular
  • Estimated moves: 6

Step-by-Step Solution

  1. On the "Find the odd one" page, scan the group of characters from left to right. Four of the five figures are normal humans wearing regular clothing. The third figure from the left is a werewolf โ€” it has wolf ears, a snout, and fur-covered arms. Tap the werewolf to select it as the odd one out. A green checkmark confirms your choice.
  2. On the circuit pages, you see a grid of white and black squares. You must place positive (+) and negative (-) poles so that electrical current fills every white tile. Black squares are blocked and cannot be lit.
  3. Start by identifying which white tiles are isolated by black squares. Those tiles must be connected to a pole from whichever direction is open. Place a pole adjacent to the isolated tile so current can flow into it.
  4. Work outward from each pole, filling tiles in straight lines. Current flows horizontally and vertically from a pole until it hits a black square or the edge of the grid. Make sure every white tile is reached by at least one pole.
  5. If you place a pole in the wrong spot, a red X appears and the round resets. Adjust your pole positions until all white tiles are lit and no black tile is touched.
  6. When every round is correctly solved, a green checkmark appears and the level advances to completion.

Strategy & Reasoning

The odd-one-out page tests visual perception. The werewolf is easy to spot once you realize the other four are all humans. The night setting and full moon are clues pointing toward a werewolf transformation. Alternatives like tapping the hobo or the businessman are wrong because they are ordinary people, just dressed differently.
The circuit pages test spatial reasoning. Each pole sends current in four directions (up, down, left, right) until blocked by a black square. The optimal strategy is to start with the most isolated tiles โ€” those surrounded by black on three sides โ€” because they have only one possible entry point. Then work outward to fill the rest of the grid. Alternatives like random pole placement fail quickly because you have a limited number of poles given per round.

Tips & Common Mistakes

  • Do not overthink the odd-one-out puzzle; the werewolf is the obvious answer because it is the only non-human character.
  • Do not place poles on black squares; they are blocked and cannot hold electrical components.
  • Do not forget that current flows in straight lines; if two poles are in the same row with no black square between them, they will conflict. Place poles so their light reaches different tiles.

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