Brain Out Level 26
๐ Walkthrough
Overview
A chick stands on the left side of a walled maze, and an Exit sign marks the open right side of the board. The prompt asks you to go to the exit. The maze walls fill the middle of the screen with a tangled path, and following the corridors inside leads to dead ends rather than the door. The trick is that the walls only matter inside the maze: you can drag the chick around the outside perimeter of the walled area and reach the exit without threading any corridor at all.
- Difficulty: Regular
- Estimated moves: 4
Step-by-Step Solution
- Read the prompt and locate the chick on the left and the Exit sign on the right. Note that the maze walls occupy the central rectangle, with open space around its outer edges.
- Trace the internal corridors first to confirm they do not lead through to the exit. The drawn paths branch and turn in ways that end against walls, which tells you the maze is not meant to be solved from the inside.
- Press and hold the chick instead of looking for a button or a hidden key. The character itself is the object you guide to the exit.
- Drag the chick out of its starting area and around the outside of the maze wall, keeping the walled rectangle between the chick and the internal paths. Follow the open perimeter above or below the maze rather than entering any corridor.
- Keep moving the chick along the outer route until it reaches the open side of the board where the Exit sign stands.
- Release the chick near the exit. Once the character crosses to the exit side, the level clears and the success panel appears. If the chick keeps bumping an inner wall, steer it back toward the outer open edge.
The mechanic is free-drag navigation around a drawn barrier. The maze looks like an inside-the-corridor puzzle, but the valid path runs around the outside of the walls, where no corridor was ever drawn.
Strategy & Reasoning
Maze puzzles usually assume you must follow the corridors, but this board never states that the chick has to stay inside the walls. The walls block movement only where they are drawn; the space around the outside is open and unrestricted. Dragging around the perimeter sidesteps the entire internal layout, which is why the dead ends do not matter.
Following an internal corridor fails because the paths were built to terminate against walls. Looking for a hidden door or breakable wall fails because no such gap exists in the drawing. Trying to jump over walls fails because the chick moves by drag, not by jumping. The intended route is the outer perimeter, treating the maze as an obstacle to go around rather than a path to solve.
Tips & Common Mistakes
- Do not spend time mapping the internal corridors. The maze paths are bait, and the exit is reached around the outside of the walled rectangle instead.
- Keep the chick on the open perimeter when you drag. If it enters a corridor and meets a dead end, pull it back out to the outer edge and continue around the wall.
- Aim for the open side marked Exit, not a square inside the maze. The level clears once the chick reaches the exit side of the board, so finish the drag on that outer route.