Brain Out Level 14
๐ Walkthrough
Overview
A thirsty little duckling stands on the board next to a flask of water, while a puddle-like patch of water lies on the ground nearby. The prompt asks you to help the duckling drink, and the flask looks like the obvious container to hand over. The decoy is that the duck does not need the bottle at all: the water it wants is already sitting on the ground beside it. You drag the duckling directly onto the puddle, and the bird drinks there to clear the level.
- Difficulty: Easy
- Estimated moves: 2
Step-by-Step Solution
- Scan the whole scene and list the possible water sources. The flask on one side holds water in a container, and the puddle on the ground is a second, open water patch that the duck could reach directly.
- Try the flask only to confirm it is the wrong route. Tapping or moving the bottle does not satisfy the duckling, because the level does not ask you to pour water into a container.
- Look at the duckling's position relative to the puddle. The bird is standing short of the water patch, so it cannot drink from where it starts.
- Press and hold the duckling and drag it across the board onto the puddle-like water on the ground. Move the bird until it stands directly over the patch.
- Release the duckling over the water. Once it reaches the puddle, the bird drinks and the success cue appears, clearing the level.
- If the duck does not react after the drag, check that it was placed fully on the puddle rather than beside it, and adjust the position before trying again.
The mechanic is a direct-needs puzzle: the resource the character wants is already in the scene, and the solution is to move the subject to that resource instead of searching for a prop to hand over.
Strategy & Reasoning
The flask is drawn as a convenient-looking decoy because most drinking puzzles expect you to pick up a bottle and give it to the character. Here the duckling is a ground-dwelling bird that drinks from open water, and the puddle already provides that. The game wants you to notice the simpler source on the board rather than the container that looks like the intended tool.
Moving the flask fails because pouring from it is not the accepted trigger. Tapping the duckling in place fails because it cannot reach the water from its starting spot. The only action that matches the scene is relocating the bird to the puddle. This pattern repeats in later levels where a character stands near the resource it needs: drag the subject to the resource instead of the other way around.
Tips & Common Mistakes
- Do not fixate on the flask as the drinking tool. The bottle is a decoy, and moving or tapping it will not make the duckling drink.
- Do not tap the duckling where it stands. It is too far from the puddle, so the bird has to be physically dragged onto the water patch.
- Place the duckling fully over the puddle before releasing it. A bird sitting on the edge may not register the water, so nudge it into the center of the patch if the first drop does not trigger the drink.