Brain Out ยท Level 117

Brain Out Level 117

๐Ÿ“ Walkthrough

Overview

The prompt says nap time is over and asks you to wake the baby up to feed some milk. A sleeping baby lies with closed eyes and a sleeping mark, a round clock hangs above it, and a milk bottle, a hanging mobile toy, and a beach ball sit along the bottom row. The baby will not wake from the toys alone. The intended sequence is to advance the clock so the nap is finished, then bring the milk bottle to the baby once it wakes.

  • Difficulty: Regular
  • Estimated moves: 2

Step-by-Step Solution

  1. Read the prompt and inspect the scene: the baby is asleep on the middle-left, the clock shows the current nap time, and the bottle, mobile, and ball are arranged below. The mobile and ball are toys that do not wake the baby by themselves.
  2. Focus on the clock above the baby. Its hands indicate that nap time is still underway, which is why the baby stays asleep.
  3. Drag the clock hands around the dial to twelve o'clock, setting the clock to the waking time. Advancing the clock signals that the nap has ended.
  4. Check that the baby stirs or wakes after the time changes. The sleeping figure responds once the clock reaches the waking hour.
  5. Pick up the milk bottle from the bottom row and drag it over to the baby. Bring the bottle to the baby so it can be fed the milk.
  6. Release the bottle near the baby. The level registers that the baby has been woken and offered milk, and the success panel appears.
  7. If the baby stays asleep, confirm the clock hands were moved to twelve o'clock before handing over the bottle; feeding a still-sleeping baby does not complete the level.

Strategy & Reasoning

The level ties the waking action to the clock rather than to a toy or a shake. Nap time ends according to the time on the clock, so changing that clock face is the setup move that wakes the baby. The bottle then becomes the feeding prop, matching the prompt's second half about giving milk. The mobile and beach ball are distractions placed in the bottom row to suggest playthings, but neither advances the nap or feeds the baby.

Handing the bottle to the sleeping baby too early fails because the baby cannot drink while asleep, which is why the clock must be adjusted first. Looking for a hidden bell or tapping the toys repeats solutions from other levels and leaves the scene unchanged. Reading the prompt as two requirements, wake the baby and then feed it, makes the two-step order clear: set the waking time, then offer the bottle.

Tips & Common Mistakes

  • Adjust the clock to twelve o'clock before giving the bottle; the baby must wake up first.
  • Do not rely on the mobile or beach ball to wake the baby; those toys are not part of the solution.
  • Drag the milk bottle to the baby after it wakes; if the level does not respond, recheck the clock time rather than shaking the toys.

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