Brain Find Level 81
๐ Walkthrough
Overview
Level 81, subtitled "Once more! $1000 challenge," shows a miner at the top operating a winch with a mechanical claw hanging down over a field of buried loot. On the floor below there are grey rocks, a yellow gold nugget, a tied bundle of dynamite, a money bag marked with a question mark, and several faceted gems in blue, red, and green. A paper counter at the upper left shows the running total of money caught, and a goal circle at the bottom displays a green $1000 banknote. The orange button at the bottom right reads "ๆๅ" (grab). The level asks you to reach a total of $1000 by operating the claw, and the joke is that the ordinary floor loot is never enough on its own.
- Difficulty: Regular
- Estimated moves: 2
Step-by-Step Solution
- Study the layout before pressing anything. The claw hangs from the winch at the top, the loot field is below, the running total starts at 0 on the upper-left paper slip, and the target amount is the $1000 banknote shown in the bottom goal circle.
- Understand the normal mechanic: slide the claw horizontally to line it up over a valuable item, then press the orange "ๆๅ" button to lower the claw and pick it up. Each item caught adds its value to the upper-left counter.
- Grab the obviously valuable items first โ the yellow gold nugget and the faceted gems โ to build the running total. Grey rocks add little or nothing, so ignore them. At this stage the counter climbs but, as the level's "challenge" suggests, the floor loot alone still falls well short of $1000.
- When the normal grabs cannot close the gap to $1000, switch from grabbing to dragging. The green $1000 banknote displayed in the bottom goal circle is itself draggable. Press and hold that banknote and drag it up onto the running-total paper slip in the upper left.
- Dropping the $1000 banknote onto the counter registers the full amount, and the level completes with a "Good" banner and the message "How much money you have caught now?", displaying the $1000 note in the center circle.
Strategy & Reasoning
This level is a sequel-style challenge, which is why it says "once more." The first time a player sees a claw machine, the instinct is to line up the claw, press grab, and try to collect every valuable item on the floor. That approach works only partially: rocks are worthless, gems and the nugget add up to a modest sum, and the question-mark money bag gives an unpredictable amount. Even a perfect run over the floor loot leaves you short of the round $1000 target, which is the designer's way of telling you that the floor is not the real solution.
The Brain Find twist is that the target banknote shown in the goal circle is not just decorative. Throughout this series, UI elements โ labels, icons, and displayed objects โ are frequently usable as draggable props, exactly like the question text in earlier levels. The $1000 note is drawn as a physical bill for that reason: it is meant to be picked up and dropped onto the money counter rather than merely looked at.
Trying to keep grabbing floor items is the trap. Each extra grab over rocks or the mystery bag wastes attempts and never reaches exactly $1000, because the available values simply do not sum to it. Dragging the displayed note onto the counter bypasses the randomness entirely and delivers the target amount in one move. This also matches the completion wording, which asks "how much money you have caught now" and simply shows the $1000 note โ confirming the note itself is what counts.
Tips & Common Mistakes
- Common mistake: repeatedly pressing "ๆๅ" over grey rocks or the question-mark bag trying to brute-force the total. Rocks add almost nothing and the mystery bag is random, so the floor loot cannot reliably reach $1000.
- Common mistake: treating the bottom goal circle as a purely static target. The $1000 banknote inside it is a draggable prop โ drag it onto the upper-left money counter.
- Common mistake: over-focusing on sliding the claw into perfect position. Once you realize the displayed banknote can be moved, the grab mechanic becomes a distraction and the level finishes in a single drag.