Brain Find ยท Level 39

Brain Find Level 39

๐Ÿ“ Walkthrough

Overview

Level 39, subtitled "What instrument can you play?", shows five objects scattered across a white screen and asks which one you can actually play. The objects are a pink keytar-style keyboard at the upper left, a red drum on the upper right, a blue smartphone in the center, a purple speaker/subwoofer at the lower left, and a blue horn/trumpet at the lower right. The circular goal icon shows a single musical note. The core mechanic is a pun: four of the objects look like or make music, but the one you can actually operate is not a traditional instrument at all โ€” it is the phone. The overall approach is to stop tapping the obvious instruments and instead raise the phone's media volume so music can play.

  • Difficulty: Regular
  • Estimated moves: 2

Step-by-Step Solution

  1. Survey the five objects. The title "What instrument can you play?" is at the top. The keytar, drum, and horn look like real instruments, the speaker looks like an audio device, and the blue smartphone sits in the middle. The goal icon is a musical note, so you need to produce music / sound.
  1. Try the obvious instruments and see that they do not respond. Tapping the keytar, the drum, or the horn does not make them play, because they are just pictures on screen and you cannot actually finger, strike, or blow into them. The speaker likewise only outputs sound and cannot itself be "played."
  1. Turn your attention to the smartphone. It is the only object on screen that you physically interact with in real life, and the word "play" is a hint โ€” you play music on a phone, using its volume and playback controls.
  1. Bring up the phone's volume control and raise the media volume. In the intermediate frame this is exactly what appears: the system volume panel showing Ringtone, Media, Notifications, and System sliders, with the Media slider dragged up to a higher level. Turning the media volume up is the action that makes the phone "play."
  1. Once the media volume is raised, the level registers that you have found the thing you can actually play. A yellow success screen appears with a large "Good" ribbon and the message "Clear the level easily!", showing the musical note inside the circular frame. The level is complete.

Strategy & Reasoning

The level sets up a category trap. Three of the five items โ€” the keytar, the drum, and the horn โ€” are unmistakably musical instruments, so a literal reading of "what instrument can you play?" sends you straight to tapping them. The speaker reinforces the music theme. But none of these can be operated by a finger on a static picture: you cannot press keytar keys, hit a drum, or blow a trumpet on screen. This is the dead end the designers want you to hit first.

The pun in "play" is the key. In everyday language, you do not only "play" a guitar โ€” you also "play" music, videos, and audio on a phone. The smartphone is the one object you genuinely operate through touch and volume controls. The intermediate frame confirms this reading by showing the system media-volume slider being raised: the solution is literally turning the phone's media volume up so sound plays. The success message "Clear the level easily!" fits because, once you stop hunting for a musical instrument and think about what "play" actually means, the answer is straightforward.

Alternative approaches fail for concrete reasons. Tapping the keytar, drum, or horn produces no sound and no reaction. Tapping the speaker does nothing, because it only plays back audio and has no performance control. Dragging the objects around the screen also does not count as playing. The only object that responds to a real, operable control is the phone, and the operable control is its media volume โ€” which is why raising that slider is the demonstrated solution.

Tips & Common Mistakes

  • Common mistake: tapping the keytar, drum, or horn expecting them to play. They are decorative pictures; you cannot actually perform on them.
  • Common mistake: treating the speaker as the answer. The speaker outputs sound but is not something you "play," and tapping it does nothing.
  • Common mistake: ignoring the phone. The real trick is the pun โ€” you "play" music on the phone, so raise its media volume rather than looking for a traditional instrument.

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