Brain Blow Level 75
๐ Walkthrough
Overview
A boy lies in bed under a red-and-white striped blanket, eyes wide open with a worried frown, while a wall clock shows the late hour and a tangled thought-cloud floats above his head. The prompt says it is too bright and asks you to help the boy get to sleep. There is no lamp in the room to switch off; the glare keeping him awake comes from the device screen itself. The solution is to lower the phone's screen brightness all the way down, darkening the room so the boy can drift off.
- Difficulty: Easy
- Estimated moves: 1
Step-by-Step Solution
- Read the prompt about it being too bright, and look at the boy awake in bed with his eyes open and his eyebrows raised. Notice that no bedside lamp, window, or light bulb appears anywhere in the scene.
- Do not pull the blanket over his head, tap the clock, or try to comfort him directly. The thing that is shining on him is the screen brightness of the device you are holding.
- Open the screen brightness control, which appears as a slider bar with a small sun icon on each end. The current marker sits toward the brighter end of the track.
- Drag the brightness marker all the way to the minimum end, dimming the slider down to its lowest setting. The scene darkens as the screen output is reduced.
- Once the brightness reaches its minimum, the boy's eyes close and Zzz marks appear beside him, showing he has fallen asleep, and the completion screen appears.
- Keep the marker at the darkest end rather than leaving it halfway, because a partial dim still leaves enough light to hold the boy awake. Confirm the control you moved is the device brightness slider, not an object in the bedroom; the clock and thought-cloud are only scenery explaining that he is restless late at night. After the slider reaches minimum, wait for the eyes to close and the floating Zzz marks to appear, since that is the visible sign the asleep state has registered and the level is finished.
Strategy & Reasoning
The level turns the device's own interface into part of the puzzle. The complaint that it is "too bright" sounds like a room-lighting problem, but there is no light source in the cartoon bedroom to manipulate. The brightness control itself is the hidden object, brought up as a slider across the top of the screen, and lowering it changes the real glare shining on the sleeping character.
This explains why tapping the boy, the blanket, or the clock does nothing: those elements are not what is producing the light. A partial dim helps only a little; the accepted state is the minimum brightness setting, where the screen is darkest. The closed eyes and floating Zzz marks are the clear signal that the boy has gone to sleep and the level is finished.
Tips & Common Mistakes
- Bring up the brightness slider and drag it to the minimum; the boy will not sleep while the screen stays bright.
- Do not look for a lamp or window switch in the bedroom, since the light source is the device screen itself.
- Keep the marker at the darkest end rather than leaving it halfway, because only the minimum setting triggers the asleep state.